Practice Fight between an acrobatic warrior and a weapon master

By Hrathen, in Anima: Beyond Fantasy RPG

So in preperation to run a game I built an acrobatic warrior with a AB of 85 and a dodge of 105. He uses tonfa (high inititve bonus and impact damage is usually better against armor)

And a weapon master with a really high wear armor (enough to wear light plate with only a -5 natural pen) and he had AB of 80 and a block of 60 (90) with his shield. He uses a shield and a bastard sword one handed.

First question if the weapon master has a bastard sword and a shield, which initiative penalty does he use (or does he add them together)

Second quick question, do points spent on to increase Life Points count toward the 60% points spent on combat?

My real question reguards the fight I ran between them

As I ran the fight the weapon master went second every time, and he didn' have a great bock chance so he decided to take the blow (I am not sure if this is the name of the manuver) but it halved his defence, but let him attack back even if he took damage. Most rounds the acrobatice fighter hit, but only did about 4-6 points of damage. since the weapon master had over 200, he wasn't too worried. The weapon master on the other hand could never hit the acrobatic warrior, and when he managed to squeeze a hit in it only did like 20% damage, whick was pretty small even though he used a big weapon and had a 9 strength. The two character seemed pretty balanced, which is a good thing, but the fight between them seemed like it was going to take for ever. After about six rounds of combat neither warrior was weakened much at all.

I am I dong something wrong, or are evenly matched characters not really going to be able to put each other down very fast. I can only imagine how slow combat will feel if there are 4 PC's and 6 or so enemies for them to fight.

It is one of the big differences between other RPG games I've played (DnD) and Anima.

From my (limited) experience so far, evenly match characters will be fighting for quite awhile (as you noticed in your example of the Acrobatic warrior / Weapon Master.) Although, in a standard "I hit / you hit" brawl, the Weapon Master will eventually win, as the acrobatic warrior's LP will drain faster, resulting in critical hits.

In the example of a 4 PC vs 6 NPC, the situation does alter a bit. Do you have any psy/magic/ki users in the group? Or are there any maneuvers your characters can do to the PCs to "speed things up?" (break their opponents weapons / put at weapon point / trip then have someone else attack / called shots.) Or even height / flank advantage will get that small bumb to their score that will help increase the damage.

Just remember that multiple defenses cause more negatives to be applied, and someone can't always defend forever / no matter the number of opponents. If all 6 NPCs focused on one character, that guy is probably going to be dust very quick.

Remind your charecters that they have stamina and ki to use. The weapon master should have fatigue points to spend in combat when he wants to. The acrobatic warrior should have some ki to use as well. (and some fatigue).

Other than that, you hit it on the head. combat in 1 on 1, same level, roughly equal attack and defense. combat takes forever. This is one reason why I have taken the key concepts of anima and created a much more light weight system. im still tweaking it though. If you want to see my version of anima (and other systems). let me know and ill send you some of the documents.