So in preperation to run a game I built an acrobatic warrior with a AB of 85 and a dodge of 105. He uses tonfa (high inititve bonus and impact damage is usually better against armor)
And a weapon master with a really high wear armor (enough to wear light plate with only a -5 natural pen) and he had AB of 80 and a block of 60 (90) with his shield. He uses a shield and a bastard sword one handed.
First question if the weapon master has a bastard sword and a shield, which initiative penalty does he use (or does he add them together)
Second quick question, do points spent on to increase Life Points count toward the 60% points spent on combat?
My real question reguards the fight I ran between them
As I ran the fight the weapon master went second every time, and he didn' have a great bock chance so he decided to take the blow (I am not sure if this is the name of the manuver) but it halved his defence, but let him attack back even if he took damage. Most rounds the acrobatice fighter hit, but only did about 4-6 points of damage. since the weapon master had over 200, he wasn't too worried. The weapon master on the other hand could never hit the acrobatic warrior, and when he managed to squeeze a hit in it only did like 20% damage, whick was pretty small even though he used a big weapon and had a 9 strength. The two character seemed pretty balanced, which is a good thing, but the fight between them seemed like it was going to take for ever. After about six rounds of combat neither warrior was weakened much at all.
I am I dong something wrong, or are evenly matched characters not really going to be able to put each other down very fast. I can only imagine how slow combat will feel if there are 4 PC's and 6 or so enemies for them to fight.