Friends,
I didn't see a post on this elsewhere, so I thought I'd start one.
FIRST: I'm a fan of the components, but I don't utilize them all as much as I would like. The following is how I use components in my game:
Always Use (see regular use in every game)
Action cards, Career Sheets, Career Ability Cards, Wound/Insanity Cards, Talent Cards, Party Sheets, Activation Tokens, Fatigue/Stress tokens, Corruption Tokens
Sometimes Use (I've used these once or twice, but they don't seem to get regular play)
Location Cards - I've brought these out at times to represent key locations - but I guess my style of play is too "sandbox"ish, and I only occasionally think to use them. These are, perhaps, set up for a more linear (or slightly off-linear) play-style?
Line/Ladder/etc. Trackers (puzzle pieces) - This is one component I try to put into my games, as I feel it should be useful. However, my personal style has always been "shoot from the hip", so even when I set-up a tracker and convince myself to abide by it - I break my rules at one point or another. Also, setting up a ruleset for a tracker is somewhat time consuming, as you have to work through all the if/then/else cases. Most likely, I am complicating things.
GM Screen - More often than not I end up putting this thing down to look over my table. I know I'm not the only one to have all the information on the screen memorized while still having to look up details like first aid checks and monster stats.
Condition Cards - I sit them on the table at every game, but I have to have quite a bit of fore-thought to use them. Perhaps if I studied them more I could say to myself, "you know, what has just happened should grant the Inspired condition...". I'd love to use these more.
Item Cards - These are a struggle to use, unless I already have one or two in mind for the session. Actually, last session I managed to use both the "Locked Chest" and "Warpstone Nugget" in one session, and the players seemed to enjoy the visualization.
Never use (I don't really know how to fit this stuff in)
Stance Rings: I just can't understand why the cardboard was wasted on this. Might be useful to visualize an "aura" effect? Sell me on these guys please.
Never use, but most likely will use in the future
Spell cards (no wizards right now!), Nemesis Tracking Sheets (maybe), Mutation Cards (no humans in the game currently!), Adventure Handouts
What does your component usage look like?