Wasn't sure if people still cared about getting these but here goes, anyway:
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Dwarf Unit - Grombrindal's Elite - 3R, 2D, 1P, 3HP - "Warrior. Elite. Lower the cost to play this unit by 3 if a zone is burning. This unit gains 1P if a zone is burning."
Dwarf Support - Rune of Resistance - 1R, 3D - "Attachment. Rune. Attach to a target Dwarf unit. If attached unit would be destroyed, sacrifice this attachment instead and remove all damage from that unit."
Empire Unit - Friedrich Hemmler - 5R, 2E, 5P, 5HP - Unique. "Hero. Mage. Limit one Hero per zone. FORCED: When this unit is opposed in combat, deal 1 uncancellable damage to all attacking and defending units."
Empire Unit - Knights Panther - 2R, 1E, 1P, 2HP - "Knight. ACTION: Spend 1 resource to give this unit 1P until the end of the turn. (Limit twice per turn.)"
Empire Support - Higher Ground - 1R, 2E - "Environment. Battlefield. ACTION: When a Knight unit enters this zone, that unit gains 1P until the end of the turn."
Empire Tactic - Tactical Misdirection - 2R, 2E - "ACTION: Choose a zone. Units in that zone may defend any zone this turn."
Empire Quest - Forges of Nuln - 0R, 2E - "Quest. Lower the cost to play the first support card you play this turn by X, where X is the number of resource tokens on this card. Quest. FORCED: Place 1 resource token on this card at the beginning of your turn if a unit is questing here."
High Elf Unit - Dreamer of Dragons - 3R, 1HE, 1P, 3HP - "Mage. Elite. ACTION: This unit takes 1 uncancellable damage. If it does, it gains 1P until the end of the turn."
High Elf Tactic - Courage of Aenarion - 1R, 2HE - "ACTION: Restore all corrupt units that you control."
Neutral Unit - Doomsayer of Morr - 3R, 1P, 3HP - "Warrior. Order Only. ACTION: When an opponent's unit is destroyed, draw a card."
Neutral Support - Evil Alliance - 2R, 1P - "Banner. Destruction Only. Limited (you cannot play more than one limited card per turn). (This Alliance provides a Chaos, a Dark Elf, and an Orc loyalty symbol."
Neutral Support - Ancient Alliance - 2R, 1P - "Banner. Order Only. Limited (you cannot play more than one limited card per turn). (This Alliance provides a Dwarf, an Empire, and a High Elf loyalty symbol.)
Orc Unit - Githit Froatcutta - 5R, 2O, 2P, 4HP - Unique. "Hero. Goblin. Limit one Hero per zone. This unit gains 1P for each damaged unit you control."
Orc Support - Too 'ard to Die - 2R, 3O - "Attachment. Attach to a target Orc unit in your battlefield. Attached unit gains Toughness X, where X is the damage on that unit."
Dark Elf Unit - Sorceress of Ghrond - 2R, 1DE, 1P, 2HP - "Sorcerer. ACTION: When this unit enters play, choose a HEX card in your discard pile and return it to your hand."
Dark Elf Support - Withering Hex - 1R, 2DE - "Attachment. Hex. Attach to a target Building support card. Attached support card loses 1P."
Chaos Unit - Disgraced Champion - 3R, 1C, 1P, 1HP - "Warrior. ACTION: When this unit is destroyed, deal 2 damage to target unit."
Chaos Unit - Herald of Change - 3R, 1C, 1P, 3HP - "Cultist. This unit gains +2 hit points while defending."
Chaos Support - Curse of the Leper - 1R, 2C - "Attachment. Disease. Attach to a target unit. Treat each damage on attached unit as 2 damage."
Chaos Tactic - Stone to Skin - 1R, 2C - "Spell. ACTION: Until the end of the turn, target Building support card becomes a unit with 4 hit points (the card retains its power). It also counts as a Building support card."
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Enjoy and discuss. What cards do you like? Dislike? Which cards will see heavy usage right away? Which cards will affect the gameplay environment the most? The least? ![]()
) that a DE / Orc deck with
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