Hello guys.
Today I was thinking of crafting a Mono-Syndicate (fun) deck to mess around with - spurred on by assurances by one of the posters (Dam ?) who noted in their test games, using mono-faction decks, that Syndicate was 19-5 (best record) - with a very fast and furious early-game rush approach, using their many exhausting effects to get rid of defenders on the other side of the table.
Anyways...while looking through my stock of Syndicate cards, I came across the recently released "Bound and Gagged".
This handy card reads:
Attach to a character with skill 2 or less.
Attached character is considered to have a blank text box and cannot commit to stories.
Now, by itself ...it's good..but not game-changing (most of the time) since it will only affect guys who are Skill-0, 1, or 2. BUT...I instantly was reminded of that other neat trick Syndicate does....Skill Reduction !
So....correct me if I'm wrong...but wouldn't we be able to, for example, use Clover Club Torch Singer to reduce someone like Y'Golanac's skill by -2....making him a 2-skill character until end of phase....THEN hit him with Bound and Gagged (allowed to target 2-skill guys or less) - effectively shutting down a mighty ancient one...with a 1-cost card ! ? (B+G)
This has further ramifications, if legit, when combined with Like a Moth - a 2-cost event card that reduces ANY character's (no limitations) printed Skill to 0...till the end of the phase.
This means on a big baddy like 7-Skill Hastur or 8-Skill Cthulhu....you could still hit them with Like a Moth...and then toss out a 1-cost B+G to totally shut them down....correct ?
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