Bubbles and Boobies!

By Ashc4n, in Call of Cthulhu Deck Construction

I've never really understood the posting of decks. It seems if you have a deck that is really functional you don't want everyone to know about it when you bring it into competition, but since apparently you have to be running some kinda broken Hastur/Agency deck to get anywhere in compotition I'm thinking, what the hell.....and so I give you Bubbles and Boobies....

This Yog/Shub deck has the ability to bring out a turn two 8 cost ancient one + a few back up monsters (granted the circumstances for this is unlikely.. turn 3 or 4 is much more viable...or hey a turn 2 Y'golnac, gug or Nyogtha isn't too shabby either)

Characters:

x3 Seeker of Mysteries (boobies)

x3 Priestess of Bubastis (um..bubies)

x3 Gibbering Soul (spirit boobies)

x2 Forest Sister (boobies)

x3 Opener of the Gate (bubbles)

x3 Ghoulish Worshiper (shriveled boobies)

x3 Dark Druid (thought that was a man? Nope...boobies)

x3 Reawakend Elder Thing (Boobies: oviously a female of the species, you will note upon careful observation the teets on the upper left pectoral extremady.)

x3 Flying Polyps (bubbles)

x2 Y'golonac (B..ewww..bies)

x3 Slavering Gug (boobies: Bottom right corner hiding behind the rock and besides...the gug has to be female...look at the mouth for lord sakes)

x2 Cthugha (bubbles)

x2 Nyogtha (bubbles)

x2 Yog: In whom the spheres meet (bubbles..Probably boobies in there somewhere as well)

Support:

x3 Eat the dead (big bubble...ya know...or moon)

x2 Under the porch (bubbles)

Event:

x3 Unspeakable Resurection (boobies)

x3 Chant of Thoth (boobies)

x3 Shocking Transformation (boobies & bubbles!)

enjoy!

This deck is sick when it gets going. If our no-book-friend Mr. C. starts running Snow Graves to lock down your discard pile keep Burrowing Beneath (Shub-Core) close at hand to put in the deck.

Since you made a Doppleganger believer out of me... You could use Dopple as a virtual "boob-job" on one of your cultist girls to make their Ancient One reduction surgery happen even faster. OK, enough with the innuendos for now... lengua.gif

Lol in office. The name and commentary are just as good as the deck. B...ewwww..bies! partido_risa.gif Well done.

Respect. You has it.

Hi!

Question : when you have played your ancient ones, what happens? How do you win?

Here, you have Y'golonak to grab the opponent's heavy defenses, ok. But, well, what if Y'go isn't here? If you play them fast enough, it's cool but it is not synonym of victory. The opponent can still win with investigations. And, he can still put into play all of his characters and you and your opponent will just look each other and wait.

Furthermore, what if you have in first hand just all the heavy characters? Does it happen often?

Great questions B_P:


Let me start by saying that the group I play with is filled cheaters who play cheep decks and broken combos just because they are spiteful whiners...(one jerk even built a mill deck if you can believe it!) Despite this, the deck wins fairly consistently. It is having trouble keeping up with all of the new "Beasties entering play through Triggered effects" mechanic that has been permeating the most recent releases. Hopefully I can mine some future sets to balance this.
The ancient ones are not as clutch as I would like them to be. Yog is actually just icing and I am waiting for FF to give me a big goo that will fit this deck better (perhaps not thematically). Nyogtha is also nice, but again not game changing. The power cards in this deck are Y'gol, Flying Polyps and, of course, the Gug. those are the three go to's usually in that order since you can get Y'gol out consistently on 2nd or 3rd turn. Gug is usually out before you can even pay for his ability so he is last and there is nothing more useless than two gugs.


If Y'gol is not there you should have Polyps, they also can tie up any goo that is charging you and with x3 of both of those cards, gibbering soul, shocking transformation & x2 under the porch, it would take a mighty bad pull to not have one of those two monsters in your hand or on the board when you need them and well before your opponent has a chance to bring something comparable.


This deck handles investigators amazingly well. you might loose a couple tokens to the spyglass on turn 1 & 2, but there is enough terror and skulls in here early game to shut that down quick. (not to mention gug'n em). Forest Sister is clutch first turn for this reason. There is no stale mate in this instance. This deck plays very aggressively and it makes things crazy and kills them. It might have trouble with a good Misk/Agency deck....but show me a good Misk/Agency deck.


I have played a couple stale mates but they have been with other decks that plop down Goos in mass and honestly in those instances I could look back and see my misplays that lead to the situation.


There is always the possibility of bad pulls on the first hand, but 33 of the 50 cards in the deck are 3 cost or less and half of those make other things cheaper or free. Rarely do I get a hand I cant work with and I would say every other game I am able to pull off the Gibbering Soul/Eat the Dead/Shocking Transformation combo...which feels so **** good every time.


I have actually removed Reawakened Elder Thing, and Dark Druid in favor of higher cost characters, They tended to get resourced since they seemed to get passed up for stronger cards early game and were no longer useful late game. They have been replaced with:

x2 Small Ghouls (Nom Boobies!) Much needed skill points + Whatever I don't have anything in my discard pile anyway
and
x2 Arctic Yeti (very manly boobies) More opponent control

I also have added 2 Burrowing Beneath (cause 70 steps (among many other support cards) sucks) (P.S Boobies: "A" cup)

& removed

Cthugha


and x1 Chant of Thoth
to pear the deck down to 50 cards which makes the whole mechanic run much more reliably.

P.s. brought Forest Sister up to x3 as well

p00n said:

It does have trouble with a good Syndicate/Silver Twilight deck... played by a SUPER genius...

I fixed one part for you! gran_risa.gif

p00n said:

I have played a couple stale mates but they have been with other decks that plop down Goos in mass and honestly in those instances I could look back and see my misplays that lead to the situation.

My experience has been that you are typically able to muscle through this type of game because the deck tends to out-skill other GOO decks. In fact, I claim that your deck drove me to play cheap Syndicate and mill-fu just to cope with the massive amounts of untouchable beasties you are able to throw down on the cheap...

Now let's discuss skull recursion as a cheater mechanic... lengua.gif

shhh dont let them know I know you, or theres no way they are going to let me host the regional. preocupado.gif

p00n said:


There is always the possibility of bad pulls on the first hand, but 33 of the 50 cards in the deck are 3 costlesshalf of those make other things cheaperfree. Rarely do I get a hand I cant work withI would say every other game I am able to pull off the Gibbering Soul/Eat the Dead/Shocking Transformation combo...which feels so **** good every time.

I thought you can't combo those since sacrifice isn't the same as destroyed?

".but show me a good Misk/Agency deck."

MMMh... A challenge? I'll post something in april!

Ahzrab is referring to this:

Ruling from the FAQ:
(v1.0) Sacrifice, Destroy, Discard from Play
“Sacrifice”, “Destroy” and “Discard from
Play” are not interchangeable terms. Thus, a
card that is “destroyed” is not considered to be
“sacrificed,” and vice versa.