Favorite cards that you love but which just aren't feasible for regular use...yet. Share your thoughts!

By Wytefang, in Warhammer: Invasion The Card Game

As the subject says, I'd love to know what your current favorite cards are (maybe provide a list of 3+) that you really like (for any reasons, but mostly for cool powers they provide) that just aren't quite good enough to make it into a deck for one reason or the other....yet.

Thanks, I look forward to seeing what everyone has to say about this particular topic. :)

Lord of change : But i really think, that with some more set they are going to be a strong card with the possibility to use their ability at full potential.

Plague monk : Because they can be at the source of a really powerfull deck discard strategy, but actually hard to use in a competitive environment.

Blessings of tzeentch : Cause in combination with some cards or effect that does not yet exist it could be wonderfull :-).

I used to play Magic:The Gathering for years apon years. When I first saw that creatures all had haste (except for the 1st turn guy), I really thought that Bule would be a powerful card. I wanted to play it so bad. Now I just look back at it and /shrug.

Anything that dwarves don't play, in particular the entire destruction card pool.

ddm5182 said:

Anything that dwarves don't play, in particular the entire destruction card pool.

LOL. Good point there.

I'm for Plague Monk too. It's a cool power and he's a good 2 cost skaven unit for resources/carddraw if you don't want to play clan rats but he limit's oneself so much in tactic choices while deckbuilding.

Gustav the Bear: I like the art work and he works good against Warpstone Excavation and other self corrupt effects but he is expensive, Hero thrait and the fact that you can easily corrupt him himself are making him not playable.

Dragonslayer: **** he is so strong but his 1 hitpoint takes all the fun. Maybe he will get some play in dwarf mirror haha ^

Lord of Change for sure. I really think he will become very good/broken once the right card pool evolves. I personally think he is good now, just spendy.

To be honest, as oppossed to individual cards, I'd just like to see the corruption mechanic flesh out a little more, maybe a mass corrupt card, or a bouncing corruption attachment. Another functional/effective theme/mechanic for chaos would be welcome as well.

I guess for the kicks, I'd like to see blue horrors do something nifty.

I'm gonna go with Berserk Fury.

It's a definitive swiss-army knife of bloody destruction. I never see it, but we don't have regular Chaos players for the most part, so that's probably why.

-First of all, it's pretty killer card draw out of Quest, which goes well with Wolves of the North, or Valkya.

-It's prime targetted kill for weak characters, especially all of the weird janky utility characters Empire has.

-I love that it resolves after the end of the turn, which makes it like 100 times better than Charge of the Silver Helms.

-It combos with Blue Horrors, which opens it up as a solid character to play in the 2 slot. The new reducer Gors guy is moderately useful, but the extra loyalty is irritating for a card that is best used in the beginning of the game, and the other Gors guy while awesome can create conflicts with innovation if you're running him.

I really love Berserks Fury when I play Chaos (happens rarely) and think of it as a really good card but you forget that Charge of the Silver Helms costs only 1 and has only 2 Loyalty on it.

Bray Shamans are really fun to play and the artwork is so good. Comboes also well with Bolt of Change and Berserk Fury and possible Raise Dead usage afterwards. Also survives at least the first Spite Rune so I see him getting played when the "getting resources" and support control problems are solved.

grille said:

I really love Berserks Fury when I play Chaos (happens rarely) and think of it as a really good card but you forget that Charge of the Silver Helms costs only 1 and has only 2 Loyalty on it.

Bray Shamans are really fun to play and the artwork is so good. Comboes also well with Bolt of Change and Berserk Fury and possible Raise Dead usage afterwards. Also survives at least the first Spite Rune so I see him getting played when the "getting resources" and support control problems are solved.

This is true, though here is my issue with Charge of the Silver Helms.

-The negative HP effect guarantees that any 1HP character is unable to use it off the bat, which defeats the purpose of the lower loyalty. The only 0-2 cost/ 2+ HP HE characters I can think of are the Loremaster who is situational, and the new Seasoned Corsair, which is great, but only useful in the battlefield.

The reason I liked Berserk Fury so much is that it has versatility, if I have to bring in a niche character like Loremaster, or waste a character like Seasoned Corsair in the Kingdom or Quest, it's not really worth it to me.

-Charge of the Silver Helms only targets your characters, so you can't kill people with it.
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But it is a great card, and the lower cost is nice. One of the best early-mid to late game damage pumps IMO.