There are career abilities that give a Yellow die (one per session) with one of two skill. For some careers one of thos skills is NOT a career skill... is it intentional or a typo?
CareerAbilities with Yellow die
probably intentional, which careers did you have in mind?
Cruces said:
probably intentional, which careers did you have in mind?
Burgher (no Leadership)
Roadwarden (no Intimidate)
Barber-Surgeon (no Medicine)
I don't see why the game designers should have wanted this limitation for some of the Professions.
Are there identical cards for other careers that have both skills?
Ralzar said:
Are there identical cards for other careers that have both skills?
Yes, there are at least other 5 careers that have both skills.
I just had a look through the career cards and it's a good question you pose. There are two careers that have similar career cards, but where both are trainable by the career:
Scout: Observation or Stealth
Thief: Guile or Skulduggery
But on the other hand, there are a couple of careers with similar career cards that are more limited:
Coachman: Ride or Ballistic, but only while riding or moving vehicle
Mercenary: Only Weapon Skill
I'm guessing there's a plan behind this. Some kind of evaluation has probably been made that the developers felt balanced out the difference in these cards. My thoughts on the three careers:
Barber-Surgeon: Allthough the career does not have access to the advanced skill Medicine, he might gain it in the future, which makes this career card better if you complete the Barber-Surgeon career and take the dedication bonus so you keep the card. It increases the value of the card if you stick with the healing profession beyond the career. Edit: In addition, a Barber-Surgeon is allmost defined by his First Aid skill, so a bonus like of one yellow dice is pretty good for this career.
Burgher/Roadwarden: While they might not be able to train the skills, they are basic skills that the two careers are likely to use. This card makes sure characters have an advantage when using these skills simply by being in those careers. Since this card basically work as if you had 1 point of training in the skill, this card potentially increases the characters number of trained skills by 1.
It might just be an error from FFG but I doubt it, since they still don't come out particularly weaker than the other similar cards, so I'm going to bet it's intentional.
I'm not sure I follow the problem too well, and I don't have my stuff with me, but aren't these just career abilities with some sort of narrative implication?
Aren't they just saying a roadwarden doesn't generally go about intimidating people like a thug might, but occasionally he gets to pull the 'Don't mess with the law!' line. The barber surgeon doesn't know proper medicine but occasionally he actually manages to get a result that makes it look like he does. A burgher doesn't generally boss people about but occasionally he gets to do the 'I'm a respected member of the community do and you'll do what I say,' thing?
I think the original poster might be incorrectly assuming that you are limited to only using carrer skills...
Anyway, I think monkeylite has the correct thinking on this one.
Bur Barber-Surgeon with medicine, that's an advanced skill and if you do not acquire it you can't use it right? Can the Barber-Surgeons then use the medicine skill once per session since they have this carreer ability? If they can use it, without acquiring it, it's a great card.
But I like Monkeylites explanation, that's the one I'd use if any of my players asked and it makes sense.
Can't speak to all the careers mentioned, but using barber-surgeon as example, the barber-surgeon is the poor-man's-medic, so first aid not medicine. That's why they're a barber(personal grooming)-"surgeon". Go on to another career (don't have cards with me at moment but I think it's) Physician for medicine. Reading back of career card gives the picture I think.
Rob
Don't forget you:
a) Get to purchase your career skill and therefore keep it permanently when you move to another career
b) Can move into the career from another career
So it is quite possible that the career cards to help regardless.
However, I would state that at the time the career uses the career ability, gaining a yellow skill die, they are treated as if they had the skill (with 1 die of training) for the purposes of that roll.