As we roll into the new year, I thought it would be nice to reflect upon the year that is 2008 and its' impact on the game that is UFS. We've had ups, downs, new cards and bannings. Lets look at the releases we've had to start
Feb: Cutting Edge and Domination
June: Deadly Ground and Realm Of Midnight
September: Flash Of The Blades and KF2006
December: Warriors Dream and Flames Of Fame
I think it's pretty clear that in terms of power level, 2008 has been somewhat shaky. This was mainly due, in my opinion to Febuary's release cutting into Block 2 with a bang. Blood Runs True, Addes Syndicate, the addition of Begin Anew to the already powerhoused Ibuki. Characters like promo Alex rose in this time along with Mai (who also brought with her the much talked-about Gorgeous Rejection combo), Akuma, Sakura (who was heavily overlooked at the time in favour of Mai), Yumeji and many others. Evil struck through the roof in terms of it's power because of this set and it was debated whether it was in fact more powerful than Void was when the game was released in 2006. This set also brought in the Block 2 rotation, which also sparked many a debate. The loss of so many cards and characters disappointed many, and understadably so (I miss my Tira and Ken
) but as far as most of us were concerned, it was the dawn of a new age. Whether that age was berated or welcomed is o this day under discussion. I unfortunately wasn't so keen on this block 2 as I originally thought I would be.
It was actually before Set 11 that the UK nationals took place. There was a bigger turnout to this event than there was the year before. This would be the last time that Tycho (in his current form) would ever take a championship title, and I remember playing Donovan. and deciding after having done rather badly in the tournament itself that I would never play Donovan again. Then of course June came around...
After an inital delay for the sets supposed release in May, we eventually got hold of Deadly Ground and Realm Of Midnight in June. And very happy we were about it too, or at least we were with Realm Of Midnight. Deadly Ground brought in the one thing that people both loved and despised: Ibuki::, those who had already grown to love Ibuki adored this new version of her, especially after the then recent banning of Ibuki: while those who had always dreaded being bombarded with Kasumi Suzaku's dreaded this one even more. Even the discussion on Ibuki couldn't even begin to look up to the discussion brought on by the biggest crime known to UFS... Vega::. As good a character as he is, he has undergone so many nicknames (Disney Vega, Vegay etc.) that it was almost impossible to take him seriously. As a Vega lover myself, I was exceptionally disappointed.
The real shining star of the June release however was the DS02 release. Apart from the bad character distribution (how many characters did YOU pull in your first Set 9 box?) this was very clearly an awesome set. Ira-Spinta, Feline Spike, Darkness Blade, Tsurane Kiri, Dark Force: Mirage Body, Change Immortal, Midnight Pleasure. All of these Super Rare attacks found their way into a lot of peoples decks and a lot of people's hearts. Donovan, Felicia, Morrigan, Huitzil, Victor and more are all extremly playable characters to this day, and people are currently calling for the banhammer on J. Talbain now as much as they weren't when the set was released. 6 Check Felicia seemed to be more the flavour of the day or Donovan.
Just after this set, was the time for all the major tournaments in the world, including Worlds, ECC and WCC, and my personal favourite, UK Team Nationals. Having not gone to any of the major tournaments in the US or Canada, I can only tell you that one of our very own Brits, Matt 'Hewittzil' Hewitt travelled an awfully long way to go to Worlds, and Top 8'd while he was there with his fearsome Hanzo deck (Go Matt!) and that James HAta, after having won World for the second time was brought into the design team for UFS. At UK Teams, there were approximately 12 teams, including 3 from our very own Colchester. Within my own team was myself playing Donovan:. (yeah, I couldn't resist him) Dan 'Nemesis' Austin playing Ibuki:: and Paul 'Theo' Watson playing our little dark horse: Sophitia:. After gruelling rounds of swiss, we finally ended up coming second to Patriot Games team of Ross 'Speedsta' ad his Sakura, Baz 'madeofwin' and his Talbain (great thank go to him for possibly one of the most fun games I've ever had) and Matt's previously mentioned Hanzo deck. After playing in that and the Midnight Brawl that followed which consisted of at least 18 people, we all got to know eachother a heck of a lot more than we did, and are grateful for it
Shortly between these tournaments and the release of Set 10 came the bannings everyone was talking about: Military Rank, Addes Syndicate, Revitalise and the Injury Assets. Now, coming from someone who's never really been that bothered about bannings (I just run a different card, it's not that big a deal), I think that people completely overreacted to this. The b***hing and complaining that came out of this was completely uncalled for and I think that that was more detrimental to the game than the bannings themselves were. For shame.
The bad karma was soon rectified however, by the release of set 10. I think, however, that I like these two sets a lot more than most people did. I loved attacks like Wind Storm, Thunderbolt, Cutlass Europa etc and characters like Sophitia, Taki and Mignon. Of course, by this time discussion had shifted from Ibuki to Alex being broken and Defender was the complaint of the day. Admittedly, this set did seem somewhat more forgettable than Realm Of Midnight which it followed. But I liked it, and thats what mattered to me
After set 11's release we came across the UK Street Fighter Nationals, which again, was exceptionally enjoyable. I managed to top 8 in this one too with Akuma, but was shortly wiped out by a very odd but very powerful Makoto deck
. All was fine though, as one of our own players, Kyle 'Zangetsu/Soki' won the whole tournament with his Elena deck. I possibly had one of the most hilarious games known to man with Daisy 'Saccharin' after she accidently threw a Kunai at me which went on to actually papercut me!
And now, at the end of the year, after another small delay, Set 11 is finally upon us, and after much promise, it seems like it has delivered on it's promises for the most part. It's balanced, it's fun, and it's very different to the rest of Block 3. Around this time was when most people decided to make the jump to Block 3, after hasving decided that Block 2 was no longer worth our time.
After 10 months of patch tournaments, 4 set releases, countless major tournaments, and a hell of a lot of complaining, I think we can agree that 2008 was possibly not UFS' best year, but I'm also very confident that 2009 will be a very very good year for it, especially if the new design team is anything to go by. Good playing, guys, keep it up