9 Questions

By Chips5, in Arkham Horror Second Edition

Hi!

I asked these questions two days ago but nobody answered them. I copy paste these into this new thread, maybe this time I will be more lucky.

I’m new on this forum but not in the game. I have a couple of questions, mostly from CotDP:

-Is this any official answer about how does the Escape from Arkham Asylum mythos card from CotDP work?- This one was answered lately. But the new question about this card: only one investigator can fight with all the 3 maniacs or more?

-Marking of Isis from CotDP: it requires one hand, typo or not?

-Dark Druid from BGotW: how does it work?

-If you play with The Black Goat of the Woods with 5+ players, each opening gate produces 3 monsters:
-2 non-hexagon and 1 hexagon.
-2 hexagon and 1 non hexagon. (this was mentioned in arkham horror wiki, however I don’t know if it’s official. For me the first option is more logical.)

-Base game encounter in the Library:
„You doze off and enter the Dreamlands. Have an encounter there, then immediately return here.”
What if a nightgaunt attacks you and you fail the combat check!
1a, If there is no open gate to the Dreamlands, you will lost in time and space.
1b, If there is an open gate to the Dreamlands, you will go through that gate and get an explored marker.
2, whatever happens, you go back to the Library.

-CotDP encounter in the Curiosite Shop:
„If you look hard, you can find some real bargains here! Draw a number of cards from the Common Item deck equal to your focus (maximum 3). You may purchase any of drawn items for 1$ less than the list price, and must discard the rest.”
You can buy only one item or all of them, if you choose?

-CotDP encounter in the Science building: „Wandering the labs at night, you are suprised by a strange, winged, crab-like creature. It attacks. Make a speed (-2) check and encounter a Mi-Go from the monstre cup…”
This suprise differs from the others, because it is not printed in italics. So the mi-go suprises you or just simply appears?

-CotDP red other world encounter in Platue of Leng: „From these alien heights, everything seems so clear…gain 1 Clue token, then pass a Will(+1) to snap out of reverie and descend to a safe elevation. If you fail, lose one stamina and continue making the check until you pass or are unconscious…” What happens if your investigator is Michael McGlenn and you have no chance to make this check?

Mark Harrigan CAN go through Other Worlds without an encounter. In Mythos phase a gate opens where he stands, because „One man army” he can’t be delayed so he can cast a Finding Gate in his next moving phase. Is this legal? (but with his max 3 Lore, there is no much chance to do this).


Thanks!

Uhmm, rather tricky questions.Still not sure about the Library/Dreamlands encounter. I think the 1a and 1b options are correct. You have to resolve the encounter with all its consequences.

Markings of Isis: Horror checks are part of combat, so this is a combat spell and should be treated as such(all combat spells have hand icons).

Dark Druid:When Dark Druid moves on a black path, all other monsters move on black after their normal movement.The dark druid moves like a regular black-bordered monster. But when he moves following the black arrows,(or simply when his dimension symbol is shown in a black box) all monsters that are supposed to move together with the dark druid(share his movement pattern on the mythos card) will move twice, following the black arrows for their second movement.

The 3 maniacs Mythos card: no idea, I think a single investigator has to defeat all three to claim the reward.

Curiositie shop encounter:[edited] My bad. You buy all the items you can/want from those drawn and discard the rest.

Science building encounter: it's a regular monster encounter that simply names the monster you have to fight. if it's defeated- claim the reward, if it's evaded or you're defeated by it- return to the cup.If there are no Mi-Gos in the cup when you draw this encounter, nothing happens

Plateau of Leng: I think nothing happens in that case. You simply ignore the encounter.

Re: Mark Harrigan in an Other World. Yes, in the scenario you've described, he can leave the Other World without having even one encounter. But, hey, that's what his special ability is for: why not exploit it to the fullest.

I think some of these questions have been submitted for the upcoming FAQ so you may have to wait until then, but I'll try my best to answer these so you can have some kind of answer in the meantime.

1. Arkham Asylum: the Maniacs count against the monster limit, so if any get placed into the Outskirts you won't be able to get the Exhibit Item (barring some ultra-rare effect where an investigator can battle or remove monsters from the Outskirts). The investigator who removes the last Maniac gains the item.

2. Markings of Isis: unsure, but it's been submitted to the FAQ. I suspect that you have to commit a hand to it, and then you won't have that hand for the first combat check (you can trade out between combat checks).

3. If the Hexagon symbol appeared in the Black box on the mythos card, then immediately after moving all monsters, you act as though another card has been drawn that depicts all dimensional symbols in the black box. This means that stationary monsters won't move, flying monsters will fly, etc. The Dark Druid won't move a second time of course, but he doesn't have to have moved to activate this ability (say, if he shared a space with an investigator). Clearly if he's in the Outskirts then his ability doesn't trigger. If he moves via a white hexagon but moves along a black/white arrow, his ability is not triggered because the mythos card did not depict a black hexagon. I am unclear if rifts will move a second time in this manner, or if corruptions will activate a second time, but I suspect they do not.

4. I think the 3-monster Black Goat herald thing has been submitted to the FAQ.

5. Dreamlands dancing: dunno, think it's been submitted.

6. I'd say that if the encounter says you can purchase "any of the drawn items" but doesn't say the word "one," then you're free to buy as many or as few (including none) that you'd like.

7. The Mi-Go is not surprising you as in the technical game mechanic, because it's not italicized. It's just flavor text. However, the clause that says you can't use "investigator cards" refers to all the small cards that the investigator owns (including skills, allies, corruptions, etc). He may still use his investigator abilities and clues though. This may be the one and only encounter in all of Arkham Horror that refers to "investigator cards." If there are no Mi-Go left in the cup then nothing happens.

8. Michael McGlen can sometimes wind up in an infinite loop that he cannot under any circumstances escape (this includes battling a particularly strong Cultist that he cannot evade from). Whenever an investigator is stuck in an infinite loop, I'm pretty sure that the investigator drops to 0 sanity and goes insane, and the encounter/combat ends. In this case he'd wind up insane and Lost in Time and Space.

9. Since Mark has not been delayed, and has not entered the gate via a combat with a Nightgaunt, he is not barred from using Find Gate. But you're right: not only is it hard for him to cast this spell, but the gate has to open on him, which is not something you can plan for.

Chips said:

-Base game encounter in the Library:

„You doze off and enter the Dreamlands. Have an encounter there, then immediately return here.”
What if a nightgaunt attacks you and you fail the combat check!
1a, If there is no open gate to the Dreamlands, you will lost in time and space.
1b, If there is an open gate to the Dreamlands, you will go through that gate and get an explored marker.
2, whatever happens, you go back to the Library.

This seems pretty straightforward to me. Unless you get devoured during the encounter, after the encounter resolves you move back to the Library. You'd escape being Lost in Time and Space (if there was no gate on the board leading to the Dreamlands), but you'd also lose an explored token (if there was a gate).

Now, being in LiTaS might cause you to be delayed (I can't remember). In that case, you'd still be delayed after you relocated to the Library.

About the Plateau of Leng encounter with Michael McGlenn: The modifier for the Will check is positive. It is very unlikely for him to keep failing it repeatedly even if his will is at its minimal value. Unless that is, he also receives some sort of natural penalty to all Will checks-from an injury perhaps, since any environments that give penalties to Will checks only extend to Arkham.

The encounter in question gains a –1 penalty every time you fail it. Eventually McGlen will have no dice and won't be able to pass. But his ability makes him unable to fall unconscious. Thus, the infinite loop.

Oh, the decrease in the modifer wasn't mentioned in the OP.

Hi!

Thanks the answers, some point is clearer to me.

Marking of Isis: I asked that because I saw it on Arkham horror wiki. I always play that way what requires a hand.

Escape from Arkham Asylum and some others: until the official answer nobody sure about that (sadly).

Zealot12: Mea culpa, I didn’t copy the entire text from the encounters in case 7 and 8 because I think they are too long and the other parts are not neccesary to the questions. But Tibs was right, the modifier decrease every next round.

Tibs: thanks to clear Dark Druid. Michael McGlenn loop- elegant solution.

Yes, I apply the 1-hand on Markings of Isis. I figure that the hand requirement is intentional, since the function of the spell allows you effectively to max out your fight without suffering on your Horror check for having low Will. Also, if I'm not mistaken, if you fail to cast Isis, you can still attempt the Horror check normally. (Same with Releh and Evade checks). But all of these concerns have been submitted to the FAQ for review.

Come to think of it, it's not entirely clear to me how Markings of Isis is supposed to interact with other weapons/ combat spells in case you've cast it successfully. During the first round of combat, do you only have one hand for the purpose of equipping weapons/combat spells, since the other is taken by Markings of Isis? The timing of this spell is different than any other combat spell in the game.

That seems to be the intent, assuming the one-hand isn't a misprint (which I think it's not).

zealot12 said:

The timing of this spell is different than any other combat spell in the game.

Unless you consider casting the Red Sign of Shudde M'ell to ignore Nightmarish. And since that's perfectly okay, and the Red Sign needs a hand, I say that the hand on the Markings of Isis is NOT a misprint.

Yea, I was thinking about Red Sign when I posted that as another exception to the regular combat spells. Such a great and versatile spell.

Good catch with Red Sign! Although, it would be a very rare circumstance that you'd want to cancel Nightmarish with that spell.