Hello, this is my personal rant about the Ship Point/Profit Factor system that's used in Rogue Trader after reading the origin path for it in Into the Storm and not being able to use it.
First of all, I have to say I partly liked how it was handled in the core rulebook. You had 10 options from the starting dynasty that has one weak ship but great financial backing to the ancient dynasty that once had a great fleet (all that's left now is a cruiser) and is almost ruined. Playing anything else wouldn't make much sense, where's the fun in playing a dynasty at the height of its power, or one that is completely ruined and has a weak ship and a weak profit factor? Now the two things I didn't like:
1) Rolling for it. I don't like deciding character backgrounds with the roll of a die. And that's what the system does. If I want my Rogue Trader to be the founder of his own dynasty, I don't want to roll that I'm the scion of an ancient one. Easy way to fix: Pick instead of roll.
2) There's one rule that completely destroys the distinction between young and old dynasties. You can add all your left-over ship points to profit factor. Meaning that someone who rolled that he's the heir of an old dynasty with barely any money left can just outfit a freighter and start with the same financial backing as somebody who rolled the opposite. Meaning that the system in fact isn't as balanced as it looks. The older the dynasty the more choices you have.
Now to the origin path. Okay, I have to admit I'm crazy, and I make crazy characters that often break rule systems. For example I made a Dark Heresy character who is an Adept from a Feral World (serf of a space marine chapter who worked in the library). What I wanted to create with the warrant and ship origin path was something for a cross-over setting, it already worked with the third option of the core table, but I thought, "Hey, maybe it will work even better with the origin path."The concept is an Ordo Xenos Inquisitor who got a warrant and a ship to get her and a Deathwatch team out of the way of her colleagues after the Deathwatch didn't observe proper protocol when handling a heretical inquisitor (they shot him in the face before denouncing him) and the Inquisitor backed them up. They are supposed to end up with a frigate-sized ship and a bit of financial back-up due to their remaining allies.
So let's start. The warrant is so fresh the ink hasn't even dried yet. So I choose "The Waning" for warrant age. I have two options for Fortune & Fate. Since the game is meant to be build around a ship with a very competent and mixed crew from all three game systems I choose "Rising Star". The other option "Ascending" would have worked even better, because the crew isn't really that interested in acquiring riches, but that would mess up the next line, acquisition. Since they were practically sent into "Exile" that's what I choose. Thank the Emperor that leads me to the only fitting choice in the sanction line, "Halo Artefacts". All the other events sanction refers to took place before the warrant was issued. Selling alien artefacts isn't really something a former Ordo Xenos Inquisitor would do, but it can be rationalized as being rewarded for clever bargaining when handing them over to the proper authorities. Now the contacts. Pirates? Most certainly not. "Merchant House" is the only other option that can be chosen, even though for a former Inquisitor Adeptus Mechanicus or Battlefleet would be better. Warrant Renown? "Unknown" since it's new.
36 Ship Points, 54 Profit Factor. Barely enough ship points for the weakest of raiders but better than average financial backing. Not exactly what I imagined. And again on the left side of the path you are forced into a weak ship but get a great profit factor. On the right side you aren't forced into anything. Choose the ship you want and convert the rest of your ship points into profit factor.
Jeremiah Blitz one of the rival rogue traders won a favor from a sector lord in a game, wished for a warrant of trade and got it together with a cruiser a year and a day later. New dynasty with a cruiser.