Announcing The Frozen Reaches, the first installment of the Warpstorm adventure trilogy!

By FFG_Sam Stewart, in Rogue Trader

Adam France said:

N0-1_H3r3 said:

Adam France said:

As to them making the setting, that's not true in my experience. They don't exist in my version of 40K and the setting still feels pretty 40k to me. They're the xeno squats - and squats were rightly excised from existence when they'd outlived their desirability without causing a ripple. Orks are very easy to remove in the same way.

Well, you're welcome to your opinion, but they're a part of the setting, and they're not going away any time soon.

Personally, I view the Orks as integral to the setting; from an out-of-character experience, their presence provides an outlet for levity that would otherwise be lacking in an oppressive setting. Acknowledging that the humour really shouldn't be apparent from the perspective of characters (an Ork isn't funny when it's trying to rip your arms off), the Orks also fill a role otherwise lacking in the list of threats to the Imperium: they're an intelligent horde of monsters, with technology and a defined culture and the ability to think for themselves. Only depictions of the forces of Chaos come close to this, and even then, Chaos often ends up being the "enemy with your face", and thus being presented as a twisted version of mankind rather than just rampaging baby-eating monsters.

In the same way I didn't laugh at JarJar Binks stepping in Bantha poodoo, I don't find the equally crude 'humour' of the Orks funny. Humour is better handled more subtly in a dark setting imo.

It's easy to come up with new, more thematically appropriate seeming, aliens to replace the cartoonish 'Ork boyz'.

Yes, they are unlikely to be officially dropped, mores the pity, as the TT sales are the deciding factor in such things rather than what works best in fluff. My version of the game setting is what I care about. I am glad so few novels feature them though.

Can I recommend reading Brothers of the Snake by Dan Abnett. He used Orks the way they SHOULD be used. Ther ewas no humour, just a horde of terrifying aliens that were capable of threatening the bulk of a Space Marine chapter. Terrifying, brutal and, above all, ALIEN creatures that caznnot be reasoned with or paid off. Plus, it's a damned good read!

Adam France said:

Peacekeeper_b said:

Adam France said:

Deadline247 said:

****...somebody has a HUGE stick up their ass over orks.

Not at all, I just don't think they fit any more so I don't use them. It's hardly a major problem to me to have removed them. The setting rubs along nicely and smoothly without them. happy.gif

And without space marines as well.

Nope, I like and include space marines (as I do almost every other thing in the setting). I guess if you didn't you could remove them, but it'd be pretty tricky to keep the Imperium feeling the same as with them - the concept of primarchs, astartes, and the Horus Heresy underpins the whole Imperium after all.

Also more importantly fractured Chapters of gengineered super soldiers is essentially a cool and well realised concept, unlike ...

Adam France said:

Peacekeeper_b said:

Adam France said:

Deadline247 said:

****...somebody has a HUGE stick up their ass over orks.

Not at all, I just don't think they fit any more so I don't use them. It's hardly a major problem to me to have removed them. The setting rubs along nicely and smoothly without them. happy.gif

And without space marines as well.

Nope, I like and include space marines (as I do almost every other thing in the setting). I guess if you didn't you could remove them, but it'd be pretty tricky to keep the Imperium feeling the same as with them - the concept of primarchs, astartes, and the Horus Heresy underpins the whole Imperium after all.

Also more importantly fractured Chapters of gengineered super soldiers is essentially a cool and well realised concept, unlike ...

Not very well realised with all the conflicting data, fluff and information. The inconsistant abilities, power levels, numbers and presence. The hOrus Heresy and the rest of those events from 10,000 years before can happen all the same without a necessity of said space marines. They just become an elite warrior unit that no longer exists, a myth, a fantasy created by the ecclesiarchy to give humanity hope.

i.e. a Religion created and endorsed by the state. And since fare fewer space marines exist then orks, it makes it even easier to remove their presence or need from the setting. After all, most wars against orks are won by the Imperial Guard and not the Space Marines.

professor_kylan said:

Can I recommend reading Brothers of the Snake by Dan Abnett. He used Orks the way they SHOULD be used. There was no humour, just a horde of terrifying aliens that were capable of threatening the bulk of a Space Marine chapter.

A fact that cannopt be mimicked in Deathwatch.

N0-1_H3r3 said:

Adam France said:

Also more importantly fractured Chapters of gengineered super soldiers is essentially a cool and well realised concept, unlike ...

A savage species of war-addicted monsters, the brutal descendants of an ancient species of genetically-engineered slave warriors created to fight in an ancient war between god-like beings and their innumerable legions of warrior-species?

You see a race of hooligans, I see Mankind's primary competitor for the title of "most numerous and widespread sapient species".

But they are portrayed as a race of unthinking hooligans. They're not war addicted, all they do is charge around killing things - that's not war addicted, that's just mindless. Yes you can try to change or minimise that fact, but it is a fact. More than that though, they're played for laughs right down the line. The fact they kill people in the process doesn't really change that imo.

professor_kylan said:

Adam France said:

N0-1_H3r3 said:

Adam France said:

As to them making the setting, that's not true in my experience. They don't exist in my version of 40K and the setting still feels pretty 40k to me. They're the xeno squats - and squats were rightly excised from existence when they'd outlived their desirability without causing a ripple. Orks are very easy to remove in the same way.

Well, you're welcome to your opinion, but they're a part of the setting, and they're not going away any time soon.

Personally, I view the Orks as integral to the setting; from an out-of-character experience, their presence provides an outlet for levity that would otherwise be lacking in an oppressive setting. Acknowledging that the humour really shouldn't be apparent from the perspective of characters (an Ork isn't funny when it's trying to rip your arms off), the Orks also fill a role otherwise lacking in the list of threats to the Imperium: they're an intelligent horde of monsters, with technology and a defined culture and the ability to think for themselves. Only depictions of the forces of Chaos come close to this, and even then, Chaos often ends up being the "enemy with your face", and thus being presented as a twisted version of mankind rather than just rampaging baby-eating monsters.

In the same way I didn't laugh at JarJar Binks stepping in Bantha poodoo, I don't find the equally crude 'humour' of the Orks funny. Humour is better handled more subtly in a dark setting imo.

It's easy to come up with new, more thematically appropriate seeming, aliens to replace the cartoonish 'Ork boyz'.

Yes, they are unlikely to be officially dropped, mores the pity, as the TT sales are the deciding factor in such things rather than what works best in fluff. My version of the game setting is what I care about. I am glad so few novels feature them though.

Can I recommend reading Brothers of the Snake by Dan Abnett. He used Orks the way they SHOULD be used. Ther ewas no humour, just a horde of terrifying aliens that were capable of threatening the bulk of a Space Marine chapter. Terrifying, brutal and, above all, ALIEN creatures that caznnot be reasoned with or paid off. Plus, it's a damned good read!

Oh god - I hate that book. It's the worst Abnett I've read. Yes, to be fair, he does his best with the orks in the book, but even he (all bless his name) cannot truly save them. (I also disliked how weak the Dark Eldar were made to seem in the book, but that's a different discussion.)

The thing is, going Abnett's route is better, for sure, but orks then just start to morph into another tyranid-like xeno race; a charging horde of slathering, apparently mindless, alien beasts that you can't reason or negotiate with. We already have tyranids, it's hard to see why we'd need another similar xeno breed.

Peacekeeper_b said:

Adam France said:

Peacekeeper_b said:

Adam France said:

Deadline247 said:

****...somebody has a HUGE stick up their ass over orks.

Not at all, I just don't think they fit any more so I don't use them. It's hardly a major problem to me to have removed them. The setting rubs along nicely and smoothly without them. happy.gif

And without space marines as well.

Nope, I like and include space marines (as I do almost every other thing in the setting). I guess if you didn't you could remove them, but it'd be pretty tricky to keep the Imperium feeling the same as with them - the concept of primarchs, astartes, and the Horus Heresy underpins the whole Imperium after all.

Also more importantly fractured Chapters of gengineered super soldiers is essentially a cool and well realised concept, unlike ...

Adam France said:

Peacekeeper_b said:

Adam France said:

Deadline247 said:

****...somebody has a HUGE stick up their ass over orks.

Not at all, I just don't think they fit any more so I don't use them. It's hardly a major problem to me to have removed them. The setting rubs along nicely and smoothly without them. happy.gif

And without space marines as well.

Nope, I like and include space marines (as I do almost every other thing in the setting). I guess if you didn't you could remove them, but it'd be pretty tricky to keep the Imperium feeling the same as with them - the concept of primarchs, astartes, and the Horus Heresy underpins the whole Imperium after all.

Also more importantly fractured Chapters of gengineered super soldiers is essentially a cool and well realised concept, unlike ...

Not very well realised with all the conflicting data, fluff and information. The inconsistant abilities, power levels, numbers and presence. The hOrus Heresy and the rest of those events from 10,000 years before can happen all the same without a necessity of said space marines. They just become an elite warrior unit that no longer exists, a myth, a fantasy created by the ecclesiarchy to give humanity hope.

i.e. a Religion created and endorsed by the state. And since fare fewer space marines exist then orks, it makes it even easier to remove their presence or need from the setting. After all, most wars against orks are won by the Imperial Guard and not the Space Marines.

Well, it's a different argument. I guess it would be possible to remove sms from the setting without losing the essential feel, but personally I really like SMs, so it's not something I'd ever want to do. It would definitely be more problematic than removing orks though - I avoid the infrequent ork-centric novels, it'd be a good deal harder avoiding novels that feature SMs. gui%C3%B1o.gif

Adam France said:

Well, it's a different argument. I guess it would be possible to remove sms from the setting without losing the essential feel, but personally I really like SMs, so it's not something I'd ever want to do. It would definitely be more problematic than removing orks though - I avoid the infrequent ork-centric novels, it'd be a good deal harder avoiding novels that feature SMs. gui%C3%B1o.gif

Nah, aside from reading Horus Heresy novels, which are space marine centric, but more History of a future earth centric Ive only read one Space Marine centered novel (Night Bringer) which was the first 40K I ever read and even it relied heavily on IG, Adeptus Arbites, Inquisitors and Dark Eldar and les so on the Ultramarines and I read a Short Story in Bringers of Death that had space marines in it (two actually, one as a plot point, one as the protagonists, both of which, BTW, was against orks).

Where orks were not a bunch of hooligans..... Redemption Corps, Rebel Winter, Fifteen Hours, Bringers of Death, Gunheads.

The TT is kind of slapstickish, but even that is getting less and less these days.

Oddly enough, I dont mind Chaos Space Marines nearly as much LOL.

Back to the original topic though.......

If you don't like Orcs, you can exchange them for your own favorite Xenos type. Including a homebrew variety. Stats of monsters only make a small part of an adventure. You can always ditch those. You could try out the first module, see if you can alter it to your preference and go with it.

The RT adventures so far offer a lot of different roads and freeway to the group that plays them. Into the Lure for example, I have read quite a few alternate roads on this forum. Including some that I think, I wish I had thought of that! I am sure that this new adventure triplet offers the same flexibility.

Orks work best when you just ignore the way they are treated in the TT. Of course, they are that "SOOOOO LOL" army that seems designed to target the 11 years old audience but if you play them the way FFG describes them, there isn't much reason to laugh. At least, they aren't any more ludicrous than Dark Eldars (gothic/BDSM-flavored elves) or Necrons (the Terminator just walked through an Egyptian exhibit).

Kyorou said:

Orks work best when you just ignore the way they are treated in the TT. Of course, they are that "SOOOOO LOL" army that seems designed to target the 11 years old audience but if you play them the way FFG describes them, there isn't much reason to laugh. At least, they aren't any more ludicrous than Dark Eldars (gothic/BDSM-flavored elves) or Necrons (the Terminator just walked through an Egyptian exhibit).

Ill agree with the Necrons, and overall the description of Dark Eldar is accurate, but I do like them in my games.

Sister Callidia said:

Back to the original topic though.......

If you don't like Orcs, you can exchange them for your own favorite Xenos type. Including a homebrew variety. Stats of monsters only make a small part of an adventure. You can always ditch those. You could try out the first module, see if you can alter it to your preference and go with it.

The RT adventures so far offer a lot of different roads and freeway to the group that plays them. Into the Lure for example, I have read quite a few alternate roads on this forum. Including some that I think, I wish I had thought of that! I am sure that this new adventure triplet offers the same flexibility.

True.

You could replace them with Feral World Mutant Khorne Cultists with heavy armour, in the end, the stats wouldnt even have to change.

Why am I think of the Teenage Mutant Ninja Turtles all the sudden.

Feral Mutant Khornite Cultists, Feral Mutant Khornite Cultists, Cultists in a Half Shell!

Adam France said:

crisaron said:

If I remember correctly the second most popular army (the 1st being marines) is Orks fantasy and 40k together.

An awful lot of 8 to 12 year olds play the tt game. The ones that stick with the game will grow out of their Ork faze, moving on to Space Wolves, then another army.gui%C3%B1o.gif

I think You have this one wrong... KIDs love the Puppys! It usually the old timer geek Kobol coders who like Orks!

crisaron said:

Adam France said:

crisaron said:

If I remember correctly the second most popular army (the 1st being marines) is Orks fantasy and 40k together.

An awful lot of 8 to 12 year olds play the tt game. The ones that stick with the game will grow out of their Ork faze, moving on to Space Wolves, then another army.gui%C3%B1o.gif

I think You have this one wrong... KIDs love the Puppys! It usually the old timer geek Kobol coders who like Orks!

Not a cobol coder, but Orks were my first army and still my main army. And I'm 32... not a little kiddie. Crisaron is right though, most ork players I've run across are older. Like my age or older. You want younger players, you look for space wolf and blood angel players. Not all, but a good chunk are kiddies.

-Thulis

Peacekeeper_b said:

Feral Mutant Khornite Cultists, Feral Mutant Khornite Cultists, Cultists in a Half Shell!

Peacekeeper_b, as much has I have enjoyed reading your opinions in the past I really, really think that that you need to go and lie down somewhere until these thoughts go far, far away gui%C3%B1o.gif

Of course if you want replace the Orks just use the Kafers from 2300AD; the thought of a galaxy wide infestation of those is not a happy one sorpresa.gif

DW

Traveller61 said:

Peacekeeper_b said:

Feral Mutant Khornite Cultists, Feral Mutant Khornite Cultists, Cultists in a Half Shell!

Peacekeeper_b, as much has I have enjoyed reading your opinions in the past I really, really think that that you need to go and lie down somewhere until these thoughts go far, far away gui%C3%B1o.gif

Of course if you want replace the Orks just use the Kafers from 2300AD; the thought of a galaxy wide infestation of those is not a happy one sorpresa.gif

DW

I actually just think work is finally getting to me.