Although much of the game is luck based with the addition of both dungeon and highlands boards there now is room for differing strategies.
Please let me know what ones you use in general and or per specific chars; good combos for them; immediate goals per char; what regions do you hang out in at what point in game; specific dungeon treasures or highland relics you try to get etc.
One thing I noticed is the Main Board and its adventure cards are about a fourth encounters and has more events (good and bad) and more cool items. Most of the creatures average stats around 3-5
The Highland deck seems to be about a third encounters aprox same level as the main board and a third gold producing trinkets and such so is a good place to aquire gold and to level up early but not so much for gaining items (best item IMO walking stick). It has the waterfall if you want to gain spells for non casters or fate for non evil chars. Another interesting spot is the glacier for the easiest way to get to middle region if you are low level (there is a hills space there). Also once you are able to take out the Eagle King its a good place to hang out if you are a PVP player since you can just wait till your target is on the main board (if hes off in dungeon or higlands) and then on your turn kill EK then teleport for the PVP kill (or teleport to city to cash in all those trinkets or teleport straight to warlocks cave for a quest and possible random dungeon treasure).
The Dungeon seems to be about two thirds encounters with very little in the way of items and such. Most of the creature seem to average stats around 5-8. This seems to be a good place to level up (farm) after you have gotten to around 8+ in one or both stats and a good place to KILL YOURSELF if you aren't
. Unless you use some kind of spell combo or something similar though, by the time you can beat the Lord of Darkness you really are near winning the game and dont need the items that affect movement or card drawing which would have been really cool earlier in game. This is why we play with the optional rule that if you complete a warlocks quest you can draw a random dungeon treasure (but pick one if beat dungeon). The dungeon also offers the ability to try to beat the LOD by 8+ if someone just busted down the portal of power and you want to beat him to the crown (even sans talisman) This allows players to try to keep leveling up their character inst of racing for the middle and inner region and leads to a big race once someone does.
With both of these expansions then its possible to focus on killing things and gaining experience which was difficult before these.
Now for a few intersting char combos.
Philosopher with Book of Lore (draw, discard if unusable, draw),
Wizard with Book of Lore (you will start your turn with two spells inst of one allowing you to cast two a turn inst of one),
Leprechan with Wand of Dragonfire (roll a 6 then pvp someone).
Prophetess with Orb (draw discard draw discard draw keep...take essentially the best of three cards each round),
Amazon with Clockwork Owl (always take the higher of the two move rolls then move any space up to it)
Warlock with Totem Staff (start of turn draw 4 spells if you have craft high enuff),
Gladiator with Aegis (standoff for two thirds of all losses)
These are just some off of the top of my head. Please let me know what your general plans are. Do you stay on the main board? Do you hit highlands early? Do you rush the Dungeon? Do you try to do as many warlock quests as can to get random dungeon treasure (if using optional rule)? Do you try to get to inner circle Asap or hand around and build up char? Do you try to focus on killing other players or to build up yours? Do you prefer portal of power trek or pwing LOD +8 FTW? When you first start on turn one whats your immediate plan and then plans after that?
"This is a really intersting historical quote." - Famous Person
, with Brainwave he'll have Craft 7 for the turn, not Craft 12. Same deal with Psionic Blast, only Craft value, not Craft is added.
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