ive compiled a list of variants, and would like to hear what you guys think: first off im using the base set, artifacts and allies and relics of legend. i use the leveling exp: for first level up 1 exp for second 2 for third 3 etc... but no higher than level 8. i use the doom track except to keep it from going to fast any non fight challenge card that has like a quest (eg go on forest space without adventure counter to get 3 gold) that you draw, you keep it, stop drawing more cards, place the exp counter on that card. you will receive after you fulfill that quest. I am also separating the market deck into 3: weapons and armor, allies, artifacts. Also knockouts make you lose only half your gold and your most expensive item, but you can only buy items whose gold value is twice your value.
But the main point of this topic is if i made the the right choices with variants above, and an idea i have: what if i throw in a traveling merchant. What if i make him sell only artifacts while towns cant. what if i make a certain area in the board that sells only allies while nothing else cant. the ally center would be tamalir, and if one wanted, they could attack the traveling merchant who would be a different unused hero every time and would be able to use the items he carries. The traveling merchant and ally center sound interesting but i am skeptical. what do you guys think?