I've read the other post about Leonidas' custom characters and thought I'd try some of my own!
I'd like some input on them as they seem to play ok during our 1 playtest. I did two of these custom characters:
The Fate Weaver I thought would be interesting if Fate can be used to re-roll other players' die rolls. Since she manipulates fate I also put in there the ability to modify the deck somewhat, hopefully to her advantage. Because she relies on Fate so much I also had to put in a mechanic to allow her to replenish Fate. I counter balanced that somewhat by making her always neutral: this way, she would have to pay gold to heal and get fate (except for draws and temple). Always being neutral also prevents her from getting items specific to good or evil (or rolling on spaces based on alignment without paying gold, most times); it's also thematic that someone who is attuned to fate really has no side.
Also, I went with the shuffling of the adventure deck to make sure she's not a carbon copy of the Prophetess.
In our playtest (2 player game) I quickly ran out of Fate points and I think even with the replenish it's a decision for the player whether to try to get stronger or to try and replenish fate. Gold seems to be very important for this character in our game.
The Lycanthrope is based on the old 3rd edition Goblin Fanatic character which happens to coincide nicely with the werewolf in the inner ring: rolling 2d6 to determine strength is similar to this character's main ability. I wanted the character to be strength based but fluid, more dynamic (random): so I docked the strength all the way down to 2 but hopefully the 2d6 would make up for it. Definitely a very strong character end game due to the 2d6 roll in battle.
However, the rolling of doubles mitigates that and makes it so that at most the player only receives an 11 (a 12 would be a double which is automatically a loss). I also mitigated this character's seemingly powerful strength abilities with a significant craft vulnerability: losing 2 life in psychic combat (a "silver bullet", if you will). Coupled that with the fact that the character cannot use any weapon or armor in battle and I think it strikes a fair balance.
With the possibility of getting royally hosed though, I put in the ability to heal with 1 Fate, which in some werewolf stories are an actual ability of a lycanthrope.
In any case, these are probably in their 3rd or 4th revisions and was hoping to get input from these forums! At the very least if they seem like fun to play try them out and let me know how it goes!