Since I've started playing WFRP3 I've been a bit bothered by the complete randomness of career selection. It's not awfull, since I don't HAVE to play one specific kind of character, but it can leave you with no choices you actually want and it also leads to some pretty strange groups. Which can be fun, but can also verge on immersion breaking unless you come up with a good enough explenation. So I like the randomness of the process, but I feel it can be a bit too random, so I started thinking of alternative ways to do this that allowed the player to point the randomness in the general direction of the kind of career he wants to play.
So, I went ahead and made this list of the basic careers from the core set and the adventurers toolkit. I left out dwarf-only and elf-only careers as I generally don't allow people to play anything but human in my group and those careers sort of wind up in a group by themselves anyway.
Academic: Initiate, Apprentice Wizard, Dilettante, Scribe,
Arcane: Apprentice Wizard,
Bureucrat: Messenger, Bailiff, Watchman, Agent, Burgher,
Combat: Soldier, Pit Fighter, Watchman, Mercenary, Thug,
Bounty Hunter
Devoted: Zealot,
Fanatic: Zealot,
Menial: Ratcatcher, Commoner, Hunter, Scout, Pit Fighter,
Boatman, Mercenary, Thug, Dockhand,
Military: Soldier,
Priest: Initiate,
Religion: Zealot, Initiate,
Rogue: Smuggler, Agitator, Scout, Thief, Gambler,
Mercenary, Thug,
Rural: Ratcatcher, Commoner, Hunter, Scout, Boatman,
Dockhand, Bounty Hunter, Coachman,
Social: Agitator, Commoner, Messenger, Dilettante, Thief,
Gambler, Bailiff, Scribe, Agent, Burgher, Barber Surgeon
Specialist: Smuggler, Military, Hunter, Dilettante, Pit Fighter,
Scribe, Coachman, Barber Surgeon
Urban: Smuggler, Ratcatcher, Agitator, Messenger, Thief,
Gambler, Bailiff, Watchman, Agent, Burgher, Boatman,
Dockhand, Bounty Hunter, Coachman, Barber Surgeon
Wizard: Apprentice Wizard
Now, some of these career traits only have one career. More will probably be added in later expansions for the game, but for now I'll take those out. Leaving me with these traits:
Academic, Bureucrat, Combat, Menial, Religion, Rogue, Social, Specialist and Urban
I also made a second list that can serve in much the same way, but instead of traits, it is based on primary characteristics. The list is somewhat similar to the trait list, but focuses on what the careers strength is instead of the careers place in society.
Strength Boatman, Dockhand, Mercenary, Pit Fighter, Thug
Toughness Bailiff, Coachman, Commoner, Dockhand, Hunter, Pit Fighter, Ratcatcher, Smuggler, Soldier, Watchman, Zealot
Agility Boatman, Bounty Hunter, Coachman, Gambler, Hunter, Messenger, Ratcatcher, Scout, Thief, Thug
Intelligence Agent, Agitator, Apprentice Wizard, Barber Surgeon, Bounty Hunter, Burgher, Dilettante, Scout, Scribe
Willpower Apprentice Wizard, Commoner, Initiate, Mercenary, Scribe, Soldier, Zealot
Fellowship Agent, Agitator, Bailiff, Barber Surgeon, Burgher, Dilettante, Gambler, Initiate, Messenger, Smuggler, Thief, WatchmanWhen the players sit down to make their characters, you can use these definitions in several different ways:
You can let everyone choose one trait or one characteristic they want their character to have. Then have the player draw three random careers from that list. Or if that makes it a bit too narrow, you can make it a bit more random by having them choose two traits or characteristics. This way there'll be quite a lot of randomness, but the careers they have to choose between will all be conceptually close to something the player is interested in playing. And if he's a bit lucky, he'll draw one or more careers that have both traits/characteristics.
Or you can have the players draw a random trait/characteristic each, and then let them select between the careers with that trait/characteristic.
Or have them draw a number of random traits/characteristics, choose one, and then draw one or more random careers from that list.
Or you can have the group agree on one or more traits/themes for their group and have everyone either draw or choose from those traits. The obvious "downside" to this is that you will probably wind up with somewhat similar characters. For example, if they all take Social careers, 9 of 11 careers with that trait have Fellowship as one of their main characteristics. There is quite a lot of chance of overlap in skills and abilities. But on the other side, you can wind up with some pretty thematic groups keyed towards a certain type of adventures.
It is also possible to cross-reference these lists, choosing one trait and one characteristic and either choose from all careers with either characteristic or trait. Or only choosing from careers with both the trait and the characteristic. Allthough that takes a bit much work and will at the current time probably have combinations with only one or even zero careers with that combination.
So, any comments or anyone want to share other ways they've changed the "random" character generation rules of the game?