healing wounds

By Armstead, in Runebound

Okay, my bad. I meant healing the red wounds. Is there any way to do it besides 1 gold or cards? Can you ever rest and heal wounds? Mods please remove my stupid healing hearts post and thanks.

DId your post say Healing Hearts at first?

That would be a great variant:

If you end your turn in the same hex as another player you may roll Spirit 15. If you succeed your characters talk openly and honestly about their feelings and work out their differences. Then they hug. All wound counters are removed from both characters.

I think my group might try this variant. Then afterward we'll all go shopping for dresses. :)

Seriously though, there are allies that can heal wounds. Some of the heroes have regenerative abilities also. There are no ways for characters to heal up wounds through resting in the standard rules however.

Sounds like a good time for someone to come up with a variant on this...

As far as I know you can only heal wounds via:

- City/market phase

- Special abilities of allies

- Special abilities of heros

- Items (Potions, Artifacts etc)

- Events/Challenge rewards

I guess its a game mechanic in order to force you to plan your moves better and put aside some gold for healing

Yes, sometimes the amount of gold you have to spend for healing is higher than the challenge reward. Especially with blue challenges which often grant you items and not gold, I have seen player being crippled as they were only eligible to do blue/red challenges and had no real income goldwise because of that. Yellow cards seem to have the best wounds taken/gold earned ratio.

Therefore it is paramount to secure yourself some sort of healing (or damage reduction) via allies and/or items. Those healing potions that you picked up bc you didnt know what to do with your last gold piece can make a difference later in the game. The 1G ally that can heal wounds is one of the best cards early in the game, he saves you a ton of money.

Shelfwear said:

The 1G ally that can heal wounds is one of the best cards early in the game, he saves you a ton of money.

AND he makes a great speed bump to throw in front of a monster later in the game :)

Tony P. said:

Shelfwear said:

The 1G ally that can heal wounds is one of the best cards early in the game, he saves you a ton of money.

AND he makes a great speed bump to throw in front of a monster later in the game :)

Yes, indeed. Monster feeding is always a good option for cheap allies... gran_risa.gif

However I wouldn't house rule healing mechanics. Allowing rest for healing make many abilities and allies less useful, and the whole game loses variety.

For the problem of retrieving money at high levels, I would let players try yellow and green challenges (even if they cannot) but without taking the XP points if their level is too high.

Personally I think making healing cheaper is the way to go. 1 gold heals all wounds on your hero or an ally. They must be paid separately. I agree that some of the heroes and allies healing powers would become pointless if you could heal for free. There are a ton of options for healing with allies and items and they aren't hard to come by.

A healing variant might be fun though. Give it a shot and tell how it goes!