I posted this at BGG - but want to get as many thoughts as I can.
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So I have an idea on how to speed up the play of the game some - and I don't think it will make any real issues... (maybe with market - but I have a thought on that.) But before I actually play this way I wanted to throw it out and see what you all thought...
So - 4 players - 2 sets of movement dice...
Players 1 and 3 start their moves at the same time (using the 2 sets of dice) and individually take their moves/turns at the same time - once they are both finished - they pass the dice to players 2 and 4 - who then roll and move and play at the same time.
The only real issues I can see with this setup is if 2 players move into a city at the same exact time in the hopes of getting something from the market. (Or for that matter to an encounter at the same time...)
I have 3 ideas on this - options being:
1. If they both arrive at the city at the same time - they each roll a D10 - highest number gets to go first.
2. We pass around with the movement dice some sort of token... this would give the priority to that player in these instances. (So the token would start with player 1 - move to 2 - then 3 - and so on... so there would always be 1 player with the "lead" token or whatever we would call it...)
3. Something similar to #1 but with more role play flavor - roll a diplomacy check. (I think it's diplomacy - right?) That way there are some heroes who have say the +2 to a diplomacy check who will get a perk there and any cards that would offer say a one time boost to a skill check could be played if the item is really important enough! But then whoever has the highest standing on the check will get the priority with the dealer at the market.
If you had 4 players playing this way - it would take the time of play for 4 players closer to what it would take 2 players to play. You would always have half the people playing - and maybe the person you would pass the dice to after your turn is the one who watches you and makes sure you are doing your turn properly... something like that.
But is this a reasonable solution to reduce the time between turns?
Thoughts?