I am a little bit frustrated because some special abilities have often no effect on a battle. For example, if a dragon gets an orb, it often occurs that there are no enemy triangle units that could be destroyed – so the special ability of this mighty creature simply fades to nothing.
The same result occurs when you have a bunch of fleshrippers or sorcerers and all of them get orbs. And those are not the only examples of special abilities that can lose their impact, there are many other examples that could be mentioned here.
So I think about establishing the following houserule: An orb can be transferred into causing one damage. (comparable to hero duels where orbs can trigger special effects or simply cause one damage).
What do you think about this houserule? I think it sounds pretty fair and should work very well – or do I miss something?