Okay quick question I didn't see this in the rules at all and just wanted to make sure i was doing this right. The attacker moved into a woods section next to the defender who was in woods. the defender get the cover bonus of the woods but the attacker does not even though he is in a woods section is that correct. I didn't see anything in the rules about the attacker getting the cover bonus. If i didn't word this right my bad still in the middle of a game right now. thanks all
assault attacks
Ok, to be sure I've got this right you're asking if the attacker assaulting a wooded hex from a wooded hex gets any cover from the hex they are assaulting from?
You are correct, the attacker gets no cover in an assault, regardless of where they're coming from or where they're going.
The steps for Resolving an Assault Attack on page 33 and 34 of the rulebook will walk you through it. For the first few months of playing the game every time I or my opponent wanted to do an assault we broke out the rulebook and walked through those steps slowly and deliberately to get it right.
CaptKhaos13 said:
Okay quick question I didn't see this in the rules at all and just wanted to make sure i was doing this right. The attacker moved into a woods section next to the defender who was in woods. the defender get the cover bonus of the woods but the attacker does not even though he is in a woods section is that correct. I didn't see anything in the rules about the attacker getting the cover bonus. If i didn't word this right my bad still in the middle of a game right now. thanks all
Thanks for the response that is how we did it. I was going over the rules while we were going through it but just wanted to double check to make sure i didn't mess up. Thanks again
On a sidenote; what are your guys thoughts on when to use an assault attack? IMO so far it's rarely proved more succesful than regular (combined) attacks or move and fire attacks...
Using them requires some planning, obviously you want to be able to support your assaulting squad so getting squads up into neighboring hexes is important. Also, pepering the target hex with suppresive fire or normal fire depending on what's in range is a good way to ensure success. In general it can be one of the only ways to take a critical objective on the last turn so there is certainly a time and a place for it.