You can find them there .
Sacred Pool Rules are available!
We also can find gametext of many cards from it:
Pastoral Tune
Quest Reward
Discard immediately and take any card in the Stables deck for free.
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A Familiar Prize
Quest Reward
Discard immediately and take any card in the Purchase deck for free.
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Dream Prize
Quest Reward
Discard immediately and draw Adventure Cards until a Magic Object is revealed. You may take the Magic Object, then discard the other cards. If you choose not to take the Magic Object or you cannot, you receive no reward.
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Vindication
Spell
Cast on any character at the start of his turn. He must roll 1 die to pray:
1) You are killed
2) Lose 2 Lives
3) Lose all of your fate
4) Ignored
5) Heal up to your life value
6) Replenish fate up to your fate value.
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Life tap
Spell
Cast on another character at the start of his turn. The character must lose 1 life, and your character gains 1 life.
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Reverence
Spell
Cast on any character who is about to pray. The character may choose which result to use instead of rolling.
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Pit Fiend
Enemy - Monster
Strength: 4
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Angel of Mercy
Event
You may heal life up to your life value. the Angel of Mercy then ascends to the discard pile.
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Portent
Event
All characters, no matter what Region they are in, may accept a Warlock Quest. The Portent then vanishes to the discard pile.
That are interesting warlock quest reward cards for the chivalric knight
Other than that... i don;t think that other characters are completing warlock quests, to get the quest reward cards..
I just love the Quest Rewards. As of now, after you get a Talisman, the Warlock Quests just become a deadweight concept.
Can you draw a new Warlock's quest in the same turn you receive a reward?
Rimmer said:
Can you draw a new Warlock's quest in the same turn you receive a reward?
According to FAQ - no.
Thank you, Nemomon!
One more question about Warlock's Quest (I know this is not rules section but it kinda fits here).
If I have a quest "Lose 2 turns", I assume I have to complete it immediately. Then... am I teleporting to the Warlock's cave at the end of my 2nd missed turn or one turn later?
Rimmer said:
If I have a quest "Lose 2 turns", I assume I have to complete it immediately. Then... am I teleporting to the Warlock's cave at the end of my 2nd missed turn or one turn later?
Instruction of Warlock Cave is:
When you
complete the quest
, the Warlock
immediately teleports you
back here and gives
you a Talisman, if available, as your reward.
You need to lose full 2 turns. At the beginning of the step, after Your turn ends but before another player turn starts, You are teleported to Warlock Cave and gain Your reward.
This is a virtual step that is appearing because of that unusual situation. Something like quantum fluctuation and virtual particles.
Your turn must completely end before You will be teleported. But if Your opponent turn starts, it will break the rule of '
immediately teleports'.
Therefore when You are teleported You are unable to cast any Spell. Still, You can use any effects of Your cards that can be used at any time (for example Rod of Ruin).
Thank you for your proper and scientific explanation
Does that mean I can still use a spell that can be cast at any time, can't I?
Rimmer said:
Does that mean I can still use a spell that can be cast at any time, can't I?
You can't cast any Spells, Cast as required included. You are able to cast any amount of Spells during Your own turn (limited to the number of Spells You start the turn with) and exactly one Spell during Your opponent's turn. When You are completing Your "Lose 2 turns" Quests, Your turn already ended, so You can't cast any amount of Spells. Also, that's isn't Your opponent's turn yet, so you can't cast that one single Spell as well.
Interesting and pedant