Just going through some combat with myself before I try this with my group. I am curious about defense cards. If you are attacked, so you use a defense card and thus lose your action because you opted for the defense action? Can someone explain how the defense cards work, when they come into play and how it affects your remaining turns?
Also, once a wizard casts a spell. I know the spell has recharge tokens on it, but are you then free to cast an additional spell on your next turn that does not have recharge tokens on it?
For the monster stats, the numbers beside the main attributes such as the toughness/soak stat. Do you combine these to get the total soak, or just use the secondary number for this part of combat. Also, for damage, do you add the secondary number to the basic strength?
I'm also a little iffy on the miniature cards. For one, there aren't enough for you to build a solid encounter with them. Do any of you opt for no tokens, or are you using miniatures, or some other way?
Thanks!
Wookie