Flamer Clarification

By Vinterdraken, in Dark Heresy Rules Questions

When using a flamer against a group of characters and several ones are in the cone of fire, does one then roll a single damage roll and apply it to every character or does one roll a seperate damage roll for each character hit (thus greatly increasing the chance to jam since it jams on a 9 on the damage roll).

Just something that came up last nights session when one of my players tested out his new toy

I'd roll eithier just one damage roll, or if you roll seperatly only count the first die towards a jam or nominate a certain coloured die to be the 'jamming' die as you roll. Not sure if there is an 'official' answer as per the rules in the Core.

What would FFG say?

This is really critical!

What would FFG say?

This is really critical!

Probably nothing at all - their interference in these forums is rather marginal...

Otherwise, why would a flamer jam more frequently when it's used against multiple enemies?

How do you jam a super soaker with a lighter on the end anyway?

How do you jam a super soaker with a lighter on the end anyway?

1) vibration or incidental contacts opens the tank pressure release.

2) pressure insufficient to feed

3) contaminant in fuel blocks fuel flow

4) ignition flame goes out

5) stuck trigger

Personally, I'd roll damage seperately for each target, and count only the first as the 'jamming chance'.

1) vibration or incidental contacts opens the tank pressure release.

2) pressure insufficient to feed

3) contaminant in fuel blocks fuel flow

4) ignition flame goes out

5) stuck trigger

And that are the comfortable kinds of jam...

Roll once. It saves time and simplifies everything.

Speaking of comfortable jams... I find that I prefer the raspberry.

Cifer said:

1) vibration or incidental contacts opens the tank pressure release.

2) pressure insufficient to feed

3) contaminant in fuel blocks fuel flow

4) ignition flame goes out

5) stuck trigger

And that are the comfortable kinds of jam...

Anything worse wouldn't be a jam, but a major malfunction... for which screaming should be the result.

Savage said:

Personally, I'd roll damage seperately for each target, and count only the first as the 'jamming chance'.

Perfect idea. That's what I will adopt. Thanks! :)