Hi everyone, we've just started a new campaign after quite a while and I seem to be quite rusty depending certain basic rules:
1. Large monster movement: I'm quite confused after reading some answers, rules and FAQs about that.
1. (a) Over what kind of terrain and/or obstacles can monsters move?
1. (b) Are large monsters allowed to end their movement over any type of the in 1.a. named terrains/obstacles?
1. © If a monster moves partly over a terrain (tree, table), can it choose not to pay it's movement cost and still benefit from the terrain?
1. (d) RTL: Why are some dungeons so impossibly stupid, with large monsters blocking each other without being able to move at all, since the dungeons are so **** crowded? Especially spiders are extremely weak and immensely huge.
2. Can one player leave a dungeon level through the teleporter to the next dungeon level, while the others go to town and join him on the lower level?
3. RTL: Kirga's aura: I was sure, I've read somewhere, that the range of her aura was lowered for the RTL campaign, because the dungeons are quite small. Am I mistaken there? If I AM mistaken, isn't this kinda overpowered?
4. Reinforcement marker: The rulebook states, that I can pay the costs to flip the marker DURING my turn but I can only spawn monsters at the BEGINNING of my turn. Does this mean, I can't spawn monsters the same turn I flip the marker over, so that I essentially have to wait for the next turn?
5. How do I combat a hero, that essentially has breath and pierce? My monsters don't stand a chance.
6. RTL: There are some OL cards in his deck that are essentially useless in the campaign. I know there's an Avatar upgrade for 5 points, that let you remove cards from it. I find that's unfair in many ways.
7. Balance:
7 (a) Why are there so many abilities in this game, that seem hugely overpowered, while other almost useless in comparison? What's the point in owning all those addons, if FFG can't figure out a way to balance those for the games they release? It's essentially a very cheap trick to simply remove those cards.
7 (b) Same goes for heroes. Some heroes are so weak, it's laughable. No one in it's right mind would ever play those. Can't you review those and make them at least somehow attractive? What's the point of them even being in the game at all?
7 © RTL: There's certain combinations of OL upgrades and avatars that are far superior to any other setup. NOT putting Crushing Blow into the OL deck while removing some cards borders on masochism.