Ways to expand Final Sanction

By craigpearson81, in Deathwatch

I'm going to be GMing our groups first mission and Final Sanction will be used for it. It looks a pretty decent mission but I was hoping to expand it a little. Has any GMs that have ran this mission come up with any interesting storyline additions I may be able to borrow?

Cheers

craigpearson81 said:

I'm going to be GMing our groups first mission and Final Sanction will be used for it. It looks a pretty decent mission but I was hoping to expand it a little. Has any GMs that have ran this mission come up with any interesting storyline additions I may be able to borrow?

Cheers

Have you looked at the followup, Oblivion's Edge?

I didn't realise there was a follow-up so soon. Thanks, I'll try looking for that.

Oblivions Edge in addition to being a follow up provides many ideas to enhance the background story of Final Sanction, i will perhaps write up my own version of the events behind the scenes in the GM section, after my group is through with oblivions edge and some follow up missions

I'm running Final Sanction for my group. Have you thought of expanding the intro? I had my group trying to make their way through the ship as it was being hit by fire from the Krakens, including a short EV and also having to fight their way through some ships serfs that would not let them leave.

I should also mention that I'm not using the pre-gen characters as I have the rules. Watch out for using specialists not in the Scenario (especially Librarians) as they may unbalance the scenario.

Good hunting!

You could probably use the other free adventures FFG released for RT or DH for side encounters, alternate intros or optional endings. Just replace the big bad in Forsaken Bounty with a Broodlord (or a hybrid Genestealer-navigator) or the plaguebearer at the end of Shattered Hope with a Broodlord all the same.

Which brings to mind, how nasty is a Genestealer-astartes hybrid?