I was under the impression that an attack was considered an opposed check, WS/BS vs Targets Defense. I assumed that a targets defense in combat was based on Agility so the average difficulty for most attacks was 2 purple dice (only one if the targets Agility was lower than the active players strength/agility for melee/ranged, three if higher). It seems from the content of other posts that I've been doing this wrong so my question is this:
Is every attack normally only one purple die, with misfortune added equal to targets defenses, adjusting for circumstance of course.
Any help is appreciated by myself and the players I narrate for!