Advancement: do you get the new characteristic advancement

By Emirikol, in WFRP Rules Questions

I'm creating a witch hunter from a scholar. Does the character get characteristic advances for Witch Hunter in Agility and Intelligence?

jh

Emirikol said:

I'm creating a witch hunter from a scholar. Does the character get characteristic advances for Witch Hunter in Agility and Intelligence?

jh

Nope. You just get that bonus at character generation.

So, I tallied this up:

(4) for no related traits

(minus 1) for human

(4) "Extra" advances:

(1) for Dedication Completion ("Get to keep the card" cost)

(10) career advances

TOTAL: 18 advances

Correct?

jh

Emirikol said:

So, I tallied this up:

(4) for no related traits

(minus 1) for human

(4) "Extra" advances:

(1) for Dedication Completion ("Get to keep the card" cost)

(10) career advances

TOTAL: 18 advances

Correct?

jh

The Dedication Completion counts as 1 towards the new career, so 17. I'm assuming by "extra" advances you mean out-of-career (such as training in 2 out-of-career skills, at 2 advances each).

Sorry, by "extra" I meant the 4 "Fixed" career advances. By the errata they don't count against the 10 allowed as career advances..so I just call them "extra/optional." That makes 14 advances total (4 fixed plus 10 flexible). The character sheet only shows 6 flexible slots, although by the errata, the fixed advances "don't count" so therein lies my confusion. Why are there only 10 career slots on the character sheet if the 4 fixed "don't count?"

I don't anticipate any non-career advances.

Leave it to me to never have advanced a character before :)

jh

Emirikol said:

Sorry, by "extra" I meant the 4 "Fixed" career advances. By the errata they don't count against the 10 allowed as career advances..so I just call them "extra/optional." That makes 14 advances total (4 fixed plus 10 flexible). The character sheet only shows 6 flexible slots, although by the errata, the fixed advances "don't count" so therein lies my confusion. Why are there only 10 career slots on the character sheet if the 4 fixed "don't count?"

I don't anticipate any non-career advances.

Leave it to me to never have advanced a character before :)

jh

I believe you are misinterpreting the FAQ.

You complete the career when you have used the 4 fixed advances and the 6 open ones. The 6 open ones are chosen from the 10 listed on the front of the career. You don't get all 10 of them, you can only choose 6. This is the confusing part, since you have 10 career advances and there are 10 selections. Those numbers aren't related.

What the FAQ was saying is that the 4 fixed advances don't count toward them. So if you have a career that lists 2 skill advances on the front, that means you can end up with 3 skill advances total in that career (1 fixed, 2 open allowed by the career).

... so back to your original example, the total is 13.

4 fixed advances

6 open advances (chosen from the 10 available in the career)

1 dedication bonus

2 to buy into the new career (4 for no matching traits, -1 for being a Reiklander, -1 for the dedication bonus)

OK, that's what I was hoping. My players had advanced before and I never thought about it. Now that I'm working on it, I've got to get it right :)

jh

Doc, the Weasel said:

You complete the career when you have used the 4 fixed advances and the 6 open ones. The 6 open ones are chosen from the 10 listed on the front of the career. You don't get all 10 of them, you can only choose 6. This is the confusing part, since you have 10 career advances and there are 10 selections. Those numbers aren't related.

Heh, I got totally conused by this as well when I started out. I thought I'd "got it" when I realized the matching number of advances on the caeer sheet and number of advances needed to complete a career.

Until I realized some careers didn't have advances matching the fixed advances. Like, for example, the Student who has no +1 Wound, but stil has to take +1 Wound as one of his fixed advances.

Yea, this is the exact case I'm dealing with: Student -> Witch Hunter

If it was zealot to witch hunter, there wouldn't be any concern (and it would be 3 advancements cheaper as well).

jh

Emirikol said:

Yea, this is the exact case I'm dealing with: Student -> Witch Hunter

If it was zealot to witch hunter, there wouldn't be any concern (and it would be 3 advancements cheaper as well).

jh

You mean 2 cheaper ;)

You spend 10+1 for dedication bonus.

The base cost of changing Career is 4, reduced to 2 in the Reiklander Student -> Witch Hunter case, but won't go under 0 for a "compatible" career (you don't magicaly regain Advances lengua.gif). It's 4 reduced to a minimum of 1. As a Reiklander you have an extra reduction, which is the only one being able to reduce the cost to 0.