My group is taking a temporary break from RT while we try out some other games, but we want to pick back up playing again in a few months. When we do, I want to have an awesome adventure planned. In considering what to do, I've decided I'd like to see about jumping ahead around 100 years. I decided I'd like to do this for a few reasons.
-Some of the players aren't going to be there anymore, including our rogue trader, and another one or two players will be joining. This would allow us to easily justify why various characters are gone, as well as how these other important characters (the new players) have been around for a while. In addition, some of the current players want to make new characters.
-There are also some important story elements from our last big adventure that come into play.
-We had been working under the direction of Inquisitor Staven Arcturos (Radical's Handbook), and upon our last return to Port Wander, we found ourselves accused of Heresy for working with that radical, and had to go on the run.
-Prior to that, in an unexpected turn of events, our Arch-Militant let himself get possessed by a Daemon, mutated into a horrific and powerful being, and then freed from the control of the daemon while maintaining the awesome powers (I gave him one shot at rolling a natural 1 on a WP test, and he did it. Yeah, unexpected), and then taking over a second starship we'd acquired and running away.
That last point is what I'd decided I want our next big adventure to be about. 100 years have gone by and our old buddy-turned-daemon has built up a cult following in the Koronus Expanse and a bit into the Calixis Sector, and it's up to us to catch him.
What I need help with is knowing what kind of things should have changed in those hundred years? On a whole, we'll assume the situation throughout the Imperium is generally the same, but I'm wondering what kind of changes would occur in three areas:
1- The Koronus Expanse - How much more should be explored and tamed? Could we only expect a few more planets to be a part of the Imperium now, or should there be dozens?
2- Within the Dynasty - After being branded as Heretics, how could a RT dynasty possibly avoid the Inquisition? Is there a way that they could be back in at least relatively good standing, so that they don't have to run at the first sign of the Imperium? Also, onboard the ship, what should have changed? We'll have a new Rogue Trader. What kind of complications would that turnover of power be accompanied by, and how long would they last?
3- The Daemon's Cult - How would our Daemon friend go about building up a following? How would he avoid being destroyed or at least beaten into submission by a more powerful Daemon? While still human, he held some bitterness towards the Imperium. Would that likely still exist, or would it be replaced by a generally chaotic hate for everything?
Sorry this post was a bit long. I appreciate any suggestions.