Random combos

By WolfgangSenff, in 1. AGoT General Discussion

Hey all,

I was going to write an article of sorts with a bunch of combos in it for the current meta, but it got to be too late, and also I'm intensely lazy. Instead, thought I'd just make a forum post and see what you think. Also, is anyone even interested in reading articles that aren't spoileriffic anymore? I have a few that I could post at some point, though one is terribly out of date now that KotS is out, so I intend to rewrite it and collect the results of it (it involves playing a round-robin tournament between 7 unique decks). Anyway, on to what I think are some strong combos that I'd like some criticisms of!

Art of Diplomacy + The Stormlands - The Stormlands is such a strong card, especially with King Renly drawing after every win. Add in the Art of Diplomacy to make a really, really strong character for no extra cost. I'm currently using this in a treaty deck with Greyjoy, giving me, for example, a Distinguished Boatswain of strength 8 (when no cards in shadows) who costs a whopping 1 gold. I'm also a huge fan of putting Art of Diplomacy on King Balon and getting a strength 8, nearly unstoppable juggernaut. . .of destruction. Finally, The Stormlands also makes all the power struggle decks at least claim 2 in power challenges, which with 2-power-challenges-Bob, can result in a very, very fast win.

Motley Crewman + Frostfangs - Motley Crewman doesn't affect just the Greyjoy discard characters. This combo in a winter deck can tear through an opponent's deck incredibly quickly, especially if you get one or two Wharf Rats on their side. I still haven't found a way to really make GJ discard competitive, but it *is* incredibly fun. You can also use Jojen Reed in a treaty deck and get + 1 or 2 cards with him, giving you the chance to get that many more power.

Eastwatch-by-the-Sea + Your opponent's Beric Dondarrion - A very quick way to get rid of Beric. It is also worth it for decks that tend to grab power on their chars faster than on their house (infamy, renown) - you can more quickly grab the power back from them by moving it to their house card. Finally, when preparing for Valar, this can be a quick couple-power saver, potentially.

Altar of Fire + . . .well, nothing. Altar of Fire is simply broken.

This one doesn't really count as a combo, but the cards just synergize incredibly well together:
King Robb's Companions, Guilty, Feigned Retreat, The Red Keep. A Stark murder deck seems like it could potentially be incredibly strong right now - killing off your opponent's big armies quickly and efficiently with 2-claim plots, plus Feigned Retreat, plus murdering cards - it could be an interesting game.

By the way, anyone notice how a lot of the above suggested treaty agendas? I've decided to try to conquer Mount 6-agenda by making them win in less time (if they're going to win), but also maybe having a shot at winning by powering with the best cards from two different houses. I don't suppose it'll work, but we'll see. Anyone think it could work consistently enough to bother?

This combo made me loose my first Stalechk matches. I did it only one time online so it is difficult to act, but when you have the occasion to do it... you win :-)

2 to be a dragon in discard pile... street wife... infinitive recycle of dead pile char.

The To Be a Dragon + Street Waif unlimited stand and almost your whole dead-pile back combo is cool, managed it once by accident in multiplayer.

I saw some interesting combo's in melee... The Wall with Summer Encamplent in a Targaryen was neat, bouncing back your army to put it into play again as a defender. Summer Encampment could also be used to re-enact Gualdo's Cyvasse Trick (with Traitorous Crow) several once a turn in an Agenda deck. (Surprising that I saw nobody play an Agenda Targ actually...)

People seemed to be surprised with direwolf control in Melee as well, with both Grey Wind and Shaggy as attachments I could kill off almost any attacking character attacking any player. Was just itching to do that to the Red Viper, but sadly I never ran into one...

Death By Payne + Joffrey (KL) also took me by surprise, didn't know that you can still pay for costs with him even though he's immune to triggered effects. Should also work well with A Lannister Pays His Debts. And the same guy running the new Khal Drogo with Devious Intentions in a Lannister was just... really painful. :)

Hm. Here's an odd question. Can Ours for the Taking copy the ability of, for example, Bear Island if your opponent is playing it? Kind of an interesting idea is to play a GJ Stark treaty, but play no GJ locations/cards except events. Not sure how feasible that is, though.

WolfgangSenff said:

Can Ours for the Taking copy the ability of, for example, Bear Island if your opponent is playing it?

Yes, but "Use this ability only if every card you control has the HS affiliation." still stands. (And in joust it would be pointless.)

WolfgangSenff said:

Kind of an interesting idea is to play a GJ Stark treaty, but play no GJ locations/cards except events.

What's interesting in this?

Ah, I was wrong. Forgot that Bear Island was House Stark only. My intent was to play it in the deck and get duplicate kills with the event.