darkrose50 said:
One would need to look at the reason why bolters are uber. It would seem they are uber to fight Chaos Marines.
Lowering the damage of a bolter would make combats between Space Marines and Chaos Marines take forever.
Reducing damage would not solve this query alone.
I disagree with you Alex. I like the way you are going, but check this out.
(A) Assault Marine swings his chainsword for 2d10k1+13 damage.
(B) Any Marine fires full-auto gaining, likely, +30 to hit, doing 2d10+5 per bolt.
(A) and (B) both roll the same, and have the same WS and BS. (B) hits two (2) [if swift attack hits] to three (3) more times than (A). I would rather do 2d10+5 + 2d10+5 + 2d10+5 + 2d10+5, than 2d10k1+13 + a possible 2d10k1+13. Even with a +2 added on.
. . . and if (A) had to move up to attack, extremely likely, thus giving up the second attack, then (B) still wins hands down.
Then think about righteous fury.
I wasn't arguing for or against anything - except against nerfing boltguns because of True Grit.
Besides if you think that bolter are great, I'll send you against a sizeable horde of Tau FireWarriors. What this will do? It will make you try to charge them in order to escape their firepower because you'll be outclassed. In melee, you'll pick them apart though.
And yes against a Demon Prince, you will want ranged combat too. But the Demon Prince will manage to charge you and when he does, you better have Karma to burn.
I don't understand this debate, to be honest. Bolters potentially make significantly more damage than a marine with a chainsword. That's the way it's supposed to be, I think.
Alex