I am looking at the Daethwatch RPG rulebook, and I am crying. Not knowing about the rules, or the setting, I made a Space Wolf Assault Marine.
If I was a Blood Angle, then I could buy the below six (6) melee talents for 3,000 XP at rank one (1) no matter my specialty.
I get penalized massively for not picking to be a Blood Angle to the tune of 1,500+ XP for picking up the six (6) melee talents at rank one (1), less if I wait till rank three (3) or rank five (5).
I am a bit irked that three of the obviously melee talents are not on the Assault Marine (or any table a non-Blood Angle Assault Marine could pick from).
Talents 2-6 below seem appropriate for Space Wolves, and 2, 4 and, 5 seem appropriate for _ANY_ Assault Marine.
Why do Space Wolves, and Assault Marines get crap?
1. Assassin Strike: Rank 1 Blood Angle @500 verses Rank 5 Assault Marine @500.
2. Battle Rage: Rank 1 Blood Angle @400 verses not at all for Assault Marines.
3. Berserk Charge: Rank 1 Blood Angle @600 verses Rank 3 Assault Marine @700.
4. Flesh Render: Rank 1 Blood Angle @500 verses not at all for Assault Marines.
5. Frenzy: Rank 1 Blood Angle @400 verses not at all for Assault Marines.
6. Furious Assault: Rank 1 Blood Angle @600 verses Rank 5 Assault Marine @500.