This is a rough draft of some rules I'm planning to include in a campaign I'm working on. Please give some input on these and let me know if they are easy to understand or if more examples are needed etc. Also let me know your opinion on this. More detailed info will be comming in the campaign.
Organization:
Units used in this campaign are organized into Platoons. Units of each platoon use a different squad base color. This is important since each platoon has it's own commander. Groups of platoons are organized into a company. A company will have it's own commander as well.
Command and Control:
Each platoon has a commander. This will be a squad containing an officer. Squads in a platoon must stay within range of their commander to receive orders. Squads that are out of range are considered out of command. Out of command squads are limited in what they can do.
An officers range of control extends 1 or 2 hexes in every direction depending on the troops being commanded. Squads having at least 1 elite infantry may be commanded up to 2 hexes away if they are within line of sight. Squads containing only regular infantry or heavy weapons have a range of 1 hex. Command can link from squad to squad forming a chain of command allowing squads to spread out across the map. For example, a squad containing an elite infantry is 2 hexes from it's commander. A second squad containing an elite infantry is 2 hexes from that squad, 4 hexes from the commander. Both squads are in command since the first squad passes command to the second. All squads forming the chain must belong to the same platoon. A squad may not move out of command but, a squad may be left behind by it's commander.
A squad that is out of command may not advance toward the enemy. They may:
Attack an enemy within line of sight
Advance toward their commander (even if this means advancing toward the enemy)
Be placed in OP fire
Use equipment
Make an assault if the enemy is within range and line of sight and the squad contains at least 1 elite infantry
A squad that is out of command is pinned if they suffer any losses. They do not rally during the status phase, the owning player must roll a 5-6 or they remain pinned or disrupted.
In the event a platoon commander is killed, a squad in that platoon containing an elite infantry may assume command of the platoon or another officer in command range may take command of that platoon. A company commander may assume command of any platoon at any time if he is within command range of that platoon. A platoon may only have 1 commander at a time.
The command structure applies even to squads that are mounted. Light vehicles are considered to have their own crews, usually a driver and sometimes a gunner. These vehicles are also part of a platoon and must remain in command like a squad. A light vehicle receives command the same as a squad of regular infantry. If it is carrying a squad containing an elite infantry treat it as elite.
Tanks are considered independent and may operate normally without being in direct command.
A recon squad is also considered independent.
Thanks for any input,
Scott