After the first game session...

By Madmacabre, in Rogue Trader Rules Questions

Hello all

So last night we completed our first session and some rules questions came up...

___________________

When you increase your toughness after character creation, does it influence your WOUND total?

___________________

When you do an opposed test, if you succede with 2 degree of success and the opponent fails by 3 degree of failure, do you have a net 2 degree of success or 5 degree of success?

For example, an opposed Profit Factor test could be done to influence a situation. The pc gains +5 to interaction skills for every degree by whch he wins. In that situation, it is fundamental to understand what is the net degree of success...

___________________

The MIU weapon interface in the bionics section allows a character to use a mounted weapon as a free action.

Now, what weapon could be "mounted" on the shoulder?

Why would anyone bother with the Ballistic Mechadendrite (including Explorators) when it requires special talent to use, be VERY RARE and therefore much difficult to access, requires a reaction (or half action) to use...and only hold a laspistol?

I must be missing something here.

___________________

The arch-militant career bonus states that he specializes in one cathegory of weapon (and only one). Does it mean he can specialize in all PISTOLS or must he pick a specific type of pistols?


___________________

Investigation Challenge (p.264)

If I understand correctly (probably not):

1) GM decides the difficulty to obtain the information. This set penalty and research time required.

2) One PC pick an investigation skill to use. If he succeed, the amount of time required to get the information is reduced by 1d10+bonus hours

3) If he fails, nothing happened to reduce the time required. If he fails badly, the time required is increased.

4) Once enough time is spent...the information is obtained.

Now, through this system, how to you involve more then one player? And what if they don't use the same approach (one chit chat with charm to get the info where the other goes to less respectable crowd and use intimidation)?

Is this a one shot roll thing or an iteration process, meaning that the player will roll until he accumulates enough time reduction to complete the investigation?

Generally, how do you use this rule?

Thanks a lot guys!

When you increase your toughness after character creation, does it influence your WOUND total?

No. You gain more wounds after character creation by taking Sound Constitution.

___________________

When you do an opposed test, if you succede with 2 degree of success and the opponent fails by 3 degree of failure, do you have a net 2 degree of success or 5 degree of success?

Strictly speaking Degrees of Success don't matter in Opposed tests, but the rules provided specify that only your Degrees of Success matter.

___________________

The MIU weapon interface in the bionics section allows a character to use a mounted weapon as a free action.

Now, what weapon could be "mounted" on the shoulder?

Pistols and small basic weapons, according to the errata. Note that this doesn't allow you an additional attack, it just means that you can be doing something else as well; Tech-Use, for example.

___________________

Why would anyone bother with the Ballistic Mechadendrite (including Explorators) when it requires special talent to use, be VERY RARE and therefore much difficult to access, requires a reaction (or half action) to use...and only hold a laspistol?

I must be missing something here.

You can fire it after attacking if you use your reaction, you can aim it around corners or through small holes, and it can't be stolen/removed easily.

___________________

The arch-militant career bonus states that he specializes in one cathegory of weapon (and only one). Does it mean he can specialize in all PISTOLS or must he pick a specific type of pistols?

He can specialise in all weapons of the Pistol class, excluding Exotics. Can't specialise in Ship weapons.

The options for Arch-militants include Basic, Heavy, Melee, Pistol, and Thrown classes. I believe that Exotic and Flame weapons are still covered by their Class despite requiring different Talents for use.

Errant said:

___________________

Why would anyone bother with the Ballistic Mechadendrite (including Explorators) when it requires special talent to use, be VERY RARE and therefore much difficult to access, requires a reaction (or half action) to use...and only hold a laspistol?

I must be missing something here.

You can fire it after attacking if you use your reaction, you can aim it around corners or through small holes, and it can't be stolen/removed easily.

SO if I understand correctly, the MIU does not allow you to gain an additional attack, simply allows you to attack once if you didn't use an attack action in the turn. On the other hand, the Ballistic Mechadendrite would allow an additional attack if you use your reaction (and what about if you use your half-action?).

The description of those cybernetics is not very clear. But it would make total sense that the Ballistic Mechadendrite provide a lot more benefit then the weapon MIU considering all the requirements (must be an explorator, must be at least rank to to have the right talent, very rare to acquire).

Madmacabre said:

Errant said:

___________________

Why would anyone bother with the Ballistic Mechadendrite (including Explorators) when it requires special talent to use, be VERY RARE and therefore much difficult to access, requires a reaction (or half action) to use...and only hold a laspistol?

I must be missing something here.

You can fire it after attacking if you use your reaction, you can aim it around corners or through small holes, and it can't be stolen/removed easily.

SO if I understand correctly, the MIU does not allow you to gain an additional attack, simply allows you to attack once if you didn't use an attack action in the turn. On the other hand, the Ballistic Mechadendrite would allow an additional attack if you use your reaction (and what about if you use your half-action?).

The description of those cybernetics is not very clear. But it would make total sense that the Ballistic Mechadendrite provide a lot more benefit then the weapon MIU considering all the requirements (must be an explorator, must be at least rank to to have the right talent, very rare to acquire).

The ballistic mechadendrite isn't very good for PCs, honestly. The MIU is quite useful, but no it does not grant an additional attack. It allows you to attack while doing other stuff with your turn, like run.

HappyDaze said:

The options for Arch-militants include Basic, Heavy, Melee, Pistol, and Thrown classes. I believe that Exotic and Flame weapons are still covered by their Class despite requiring different Talents for use.

This is correct. Also, it is important to note that Exotics went from being their own class of weapons, to being a way of distinguishing certain weapons of the other classes in Into the Storm.

Kalec Fash said:

Also, it is important to note that Exotics went from being their own class of weapons, to being a way of distinguishing certain weapons of the other classes in Into the Storm.

Exotic weapon proficiencies have always been taken for a specific weapon and never for the whole class.

Madmacabre said:

Errant said:

___________________

Why would anyone bother with the Ballistic Mechadendrite (including Explorators) when it requires special talent to use, be VERY RARE and therefore much difficult to access, requires a reaction (or half action) to use...and only hold a laspistol?

I must be missing something here.

You can fire it after attacking if you use your reaction, you can aim it around corners or through small holes, and it can't be stolen/removed easily.

SO if I understand correctly, the MIU does not allow you to gain an additional attack, simply allows you to attack once if you didn't use an attack action in the turn. On the other hand, the Ballistic Mechadendrite would allow an additional attack if you use your reaction (and what about if you use your half-action?).

The description of those cybernetics is not very clear. But it would make total sense that the Ballistic Mechadendrite provide a lot more benefit then the weapon MIU considering all the requirements (must be an explorator, must be at least rank to to have the right talent, very rare to acquire).

Still missing something I'm afraid. With the additional talent machinator array you can replace the compact las pistol with any pistol or melee weapon (logic would dictate no greatswords and such). And you'll be wanting machinator array for huge tough hard hitters, it's a prerequisite for enhanced bionic frame and increases S and T by 10.

So yeah, ballistic mechandrites are awesome. My personal favourite is a handflamer.