Okay ....this issue is fairly important to the workings of several cards, and has been a minor issue of confusion / debate between me and my friend with whom I play this game.
Basically....several cards use wording such as "If you lose a (whatever type) struggle..." ....or "If you win a struggle by 2, then...." - etc.
Examples are:
Repo Man
If you win a (Combat) struggle at a story to which Repo Man is committed, instead of the normal struggle effects, take control of a support card controlled by the losing player.
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Vengeful Hit
Disrupt : After you lose an (Investigation) struggle, choose a character with an (Investigation) icon, remove that character from the story it is committed to, then exhaust it if it is not already exhausted.
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Vengeful Mob
Response:
After you lose a (Combat) struggle, choose an opponent's character.
If that character has fewer (Combat) icons than all of your characters that are not committed to a story, wound the target character.
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Now, I presented this question (on one particular card - Vengeful Mob) over at Board Game Geek forums...and the responses there were kind of mixed, with former Champ Chris Long himself weighing in on the debate.
The question is....when these cards mention "Win" or "Lose" - what exactly must the situation be at the Story Card they are at in order for these terms to apply and their potential effects activated ? For example....if a Magah Bird (Skill-1, No Icons at all) commits to a Story on its controller's Turn-2....and there are no enemy characters that are on the table, meaning the Magah Bird is at the story, alone..... does the Magah Bird actually "win" any struggles ? He wins Skill...because he has Skill-1 and there are no opponents. .... but he has no Struggle Icons (at all) - so can he actually "win" any of them ? My friend and I argued - No - and the general consensus of BGG seemed to be the same.
BUT...the question becomes more complicated if you give the character you are using some Icons. For example...let's say it's Turn-2 ...and this time, we use the example of an Undercover Security, an excellent early-game Agency card:
When we commit the Undercover Security to the same story we used in the example above, we encounter some questions. Terror...there is no Terror...so nobody "wins or loses" .....Combat....now...the Security HAS a Combat Icon....and if he is unopposed...has he still "Won" the Combat Struggle ? One might think so...but if that was true...and we had him and Repo Man (see above description) at the story....would that mean Repo could trigger his effect and take an opponents support card ?
Before you answer...consider the next struggle....Investigation. Now...the Security has a single I-Icon ....and the rules say if you "win" Investigation...you get to put an additional Success Token onto a story. This would suggest that you CAN - win struggles where you are not opposed by anyone, because otherwise - why do we award Tokens for unopposed Investigations ?
This produces some strange in-game effects though.... it would mean, for example, that the opponent (playing Syndicate) could play "Vengeful Hit" - after your Undercover Security has scored 1-Token for you......and the Vengeful Hit could remove the U-Security from the story, and exhaust him....meaning (I guess) when we come to the Skill Check - there would be nobody for you at the story ....at all....and thus you'd get no more Tokens (other than the 1-you scored for the successful Investigation). Is this how you can play Vengeful Hit though ?
Lastly, look at Vengeful Mob - me and my friend had an issue with this - and it was that card which inspired me to ask this over at BGG in the first place. That card says "after you lose a combat struggle...choose and wound..." (etc). He basically said when a Disciple of the Gate I had at story (unopposed) went to put two Success Tokens down - that I should instead "go through the struggles" - and because I had 2-Combat....and he had none (because nobody was at the story) - he claimed he had "lost" the Combat Struggle - meaning he could legally play "Vengeful Mob" - to choose and wound a character of mine (if I recall, he actually chose the Disciple of the Gate himself, since he had a Slavering Gug out, with 3-Combat Icons, but it was exhausted from something I did earlier before my Story Phase / Attack began, so he couldn't use him normally to contest anything). Since the uncommitted Gug's 3-Combat was more than the Disciple's 2-Combat - Vengeful Mob meant he could choose and wound the Disciple, denying me ANYTHING at that story (since I would be dead - I think - by the time we got around to looking at skill).
We might have played that specific timing part wrong - but the general issue of "when do you Win and / or Lose" a struggle seems to stand and perhaps you all can provide your own ideas and insights on this.