Greetings, brethern
Greetings, FFG
I am puzzled by the rules for Transgenetic Grafting on p.203 of the Radical´s Handbook. There it is said, that a botch role will lead to the patient gaining a mutation and 1d10 Corruption Points. While I am totally fine with the mutation, I feel pretty unsure about the corruption points.
As far as I remember from the "Corruption Point" discussion following the release of "Rejoice! For you are True", corruption points are only gained by sources releated to chaos. How is it then that genetic tempering produces CP? Especially if I am playing with the alternate CP rules from RH, things can grow really weird.
Hoping for an official reply
Kind regards
Gregorius21778