A call for questions for the FAQ

By Tibs, in Arkham Horror Second Edition

zealot12 said:

And the last one: does opening a gate at a stable location via the Naacal Key advance the doom track?

I'd say yes. Doomers are triggered by the opening of the gates, regardless of their location. IIRC, when Black Goat came out, there was a big debate on why on Earth one should use the Naacal Key, adding a doomer to the Doom track and so on.

I can see this being useful in some situations: when you're stuck in a location with a nasty critter,for instance, have a Gate Box and a Find Gate spell, need to get a gate trophy desperately, etc. But in the long run it might do more harrm than good.

zealot12 said:

I can see this being useful in some situations: when you're stuck in a location with a nasty critter,for instance, have a Gate Box and a Find Gate spell, need to get a gate trophy desperately, etc. But in the long run it might do more harrm than good.

Yeah, that's the point. It had beensaid it could be a useful item against Atlach (open the gate in a stable location, explore the OW, seal it and that's it: a seal Atlach won't be able to remove in any way), but when Lurker's rules were out, we discovered that you cannot seal gates in stable locations / street areas, then even this strategy proved to be useless. Very few ways to use it

Can "return to the box" monsters defeated in the Terrible Experiment rumor be claimed as monster trophies?

zealot12 said:

Can "return to the box" monsters defeated in the Terrible Experiment rumor be claimed as monster trophies?

I don't think so. The return to the box condition is triggered by you passing a combat check, so even if you fought the monsters spawned by the Terrible experiment, it's always a matter of passing a combat check.

if our investigators fail the Mistrust Rumor (no trading and "all investigators have their Focus reduced to 0"), does that reduce the investigators to 0 after modifiers, or is just the number on the investigator card reduced to zero? (e.g. does the ally Corinna Jones (+1 Focus) add the total to 1, or total to still 0?)

additionally, does Wilson''s unique ability (does not spend focus to adjust skill sliders) still work?

Wilson's special ability will still work. As for for focus modifiers, I'm not sure.

Difficult (at least, for me ::smiling::) questions. I never thought about this but I think Wilson's focus goes to zero as well. Somewhere (FAQ? old threads? I do not remember, sorry) it was stated that you should consider Wilson as having a focus of 4, in case you were in need for quantifying it. So I'd say it goes to zero (it's not stated anywhere his focus is unlimited regardless of any game effect).

As far as the modifiers question is concerned.. I honestly don't know. I'd say you can't use them, simply because Allies in some way increases your stats / skills and this increase is related to the skill they refer to. It's seems to me like a condition where you can't move, but you have a skill giving you +1 speed. This shouldn't allow you to move, even if you have a bonus.

I think Wilson's focus of 4 is only relevant when the game calls for it to be quantifiable. "That is, spend Stamina up to your focus and gain that much Sanity, " Or in final battle against Yibb-Tstll he will roll 4 dice by default.

Of course if you're playing against Yibb-Tstll and have failed the Mistrust rumor, then there's no way to defeat her in final battlle.

Okay, I stand corrected: The Spy doesn't spend focus to adjust her skills. Whereas previously I wrote the same thing about Willson.

So I guess that means that Trish is the only character who can move her sliders after failing the Mistrust rumor.

Willson will be penalized just like everybody else.

Curse of the Dark Pharaoh expansion.

If you are barred from Uptown and lose all resistance you go to the hospital of Santa Maria directly in the Arkahm Encounter phase. ok perfect but...

in the next Movement Phase can you stay in the hospital and have encounters??? Or you are force to move out of hospital for being barred???

Julia said:

Difficult (at least, for me ::smiling::) questions. I never thought about this but I think Wilson's focus goes to zero as well. Somewhere (FAQ? old threads? I do not remember, sorry) it was stated that you should consider Wilson as having a focus of 4, in case you were in need for quantifying it. So I'd say it goes to zero (it's not stated anywhere his focus is unlimited regardless of any game effect).

i believe this was errata'ed by the lines of "he doesn't use focus to adjust his skill sliders. he can adjust them an unlimited amount, that's his thing" or something similar. i cannot find where i read this though, but he was changed from unlimited focus to 4 focus but does not use them for moving skill sliders..

Taurmindo said:

i believe this was errata'ed by the lines of "he doesn't use focus to adjust his skill sliders. he can adjust them an unlimited amount, that's his thing" or something similar. i cannot find where i read this though, but he was changed from unlimited focus to 4 focus but does not use them for moving skill sliders..

Interesting point ;-) no idea of the proper answer to this riddle

Julia said:

Taurmindo said:

i believe this was errata'ed by the lines of "he doesn't use focus to adjust his skill sliders. he can adjust them an unlimited amount, that's his thing" or something similar. i cannot find where i read this though, but he was changed from unlimited focus to 4 focus but does not use them for moving skill sliders..

Interesting point ;-) no idea of the proper answer to this riddle

Innsmouth rule book page 10: "Wilson Richards has a focus of 4. However he does not need to use his focus to adjust his sliders"

Actually this is likely mentioned in the Kingsport book too since it was Yibb-Tstll who required this clarification.

Veet said:

Innsmouth rule book page 10: "Wilson Richards has a focus of 4. However he does not need to use his focus to adjust his sliders"

Actually this is likely mentioned in the Kingsport book too since it was Yibb-Tstll who required this clarification.

Uops! thank you Veet! So, he is immune to the Mistrust failure effects, right?

Along with Trish, yea.

Although, that doesn't make them immune per se. Their focus wil still be reduced to zero. They simply don't need to spend focus to adjust their skill sliders. Any other focus-based game effect will still penalize them.

They'll be devoured in final battle against Yibb-Tstll, for instance, and I'm guessing won't be able to refresh items and skills that require spending focus(not sure about this one though).

Yeah, it has sense

Is there any word on personal stories and passing/failing them during final combat?

This came up in my last game where both Leo and Tommy were in play and neither had passed or failed their story when final combat with Yog-Sothoth began. Tommy had no gate trophies, so at start of battle he was devoured, leading to the question: did he pass his story? Next, did Tommy's getting devoured trigger Leo's fail for his story? As things were looking pretty helpless, I decided to go with "yes" but it got me wondering if there was a general ruling. Things could get pretty interesting: consider Leo has failing his story while Atlach-Nacha.

For the record: extra clues from Tommy did not change the course of battle: the investigators were still steamrolled into submission and the dispersed through time and space.

ricedwlit said:

Is there any word on personal stories and passing/failing them during final combat?

This came up in my last game where both Leo and Tommy were in play and neither had passed or failed their story when final combat with Yog-Sothoth began. Tommy had no gate trophies, so at start of battle he was devoured, leading to the question: did he pass his story? Next, did Tommy's getting devoured trigger Leo's fail for his story? As things were looking pretty helpless, I decided to go with "yes" but it got me wondering if there was a general ruling. Things could get pretty interesting: consider Leo has failing his story while Atlach-Nacha.

For the record: extra clues from Tommy did not change the course of battle: the investigators were still steamrolled into submission and the dispersed through time and space.

If I'm not mistaken, I think there is an official ruling that you cannot gain clue tokens during final combat. About your question about PS, I really have no idea. Some personal stories are triggered at the start of final combat, so maybe the same is true while fighting the AO.

Is it possible for an investigator to have more than one retainer?

zealot12 said:

Is it possible for an investigator to have more than one retainer?

Nope. In case you obtain another one, you simply don't have to roll for keeping it in the following upkeep

Essentially, when you get a Blessing, Retainer, or Curse when you already have one, you lose the one you have and replace it with the new one. That's why you don't roll for it the next round.

Umm, okay, guys, I think I've been playing incorrectly with Eihort.

Is Eihort's Brood special ability active before he awakens? I always thought that it's only relevant during final battle.

zealot12 said:

Is Eihort's Brood special ability active before he awakens? I always thought that it's only relevant during final battle.

I don't think so. Or, at least, I've always played that Eihort's blood is active during the whole game. Otherwise, it should be one of the AO with the lowest impact on the game before final battle starts.

So that's why it's not part of his attack description.Well, that certainly makes him a lot tougher. Thanks for clarifying.

The reason why I always thought it was relevant to final battle only is because I'm used to the right field of the AO sheet containing info about final battle,( as in everything that is printed after the Start of Battle ability.)