A call for questions for the FAQ

By Tibs, in Arkham Horror Second Edition

What's up everyone. Two things:

  1. Are there any questions we still need answered? Post them in this thread so we can get them included!
  2. The FAQ (clearly) is not finished, and has not published, and as such we really should not have been disclosing any of its contents. So until it is finished, and published, we can't say anything else. In fact, there may have been contents that we've cited over the course of this long project that have been changed or will be changed before its release, so honestly we don't even know how correct everything that's been said so far is. Please disregard anything we've quoted to this point as mere speculation until the FAQ is actually published.

So hit me with those questions!

One I asked in another thread, but got no response.

Are investigators allowed to read tomes on the turn when they're returning to Arkham from an Other World? That is, when they're returning to Arkham during the movement phase, or does their movement end when they arrive?

Investigator shouldn't be allowed to do this. When you return to Arkham, you start your movement phase in an OW area, thus "If an investigator is in an Other World at the beginning of the Movement Phase, he receives no movement points" (AH rules, pag. 8) rule should be applied. Receiving no movement points, there is no way you can read a tome

Thanks, I figured as much, just wanted to be sure-you cannot spend what you don't get, regardless of where you are.

zealot12 said:

Thanks, I figured as much, just wanted to be sure-you cannot spend what you don't get, regardless of where you are.

You're welcome ::winking:: and sorry, I haven't noticed your post in the different thread, otherwise I'd have answered there!

Okay, you start your movement phase from the Other World, so you're granted no movement points.

But what about exhausting that common item which give you 2 extra movement points (motorcycle? Don't have an english version)? Is it possible? And then you can use those points to read the tome.

And still if the 2 extra movement points are a possibility, can the investigator leave the place, ignoring the monsters?

It seems you're restricted from getting movement points at all if your turn begain in an Other World.

If you start in the Other World, you don't get movement points, even if you leave the Other World this movement phase. You can't get any after you leave.
If you somehow enter the Other World during the movement phase, you lose the rest of your movement points and can not get any more.

In the Other World, you do not have or get movement points, ever. Even if you have a movement point-generating item such as the Motorcycle.

1.- What about the issue with the Bank Loan?? ...where investigators can give all items/money to another player and wait for the 1-3 roll so he can not lose any item. I hate players who exploit these holes in the rules...

2.- let's remember this question/answer from the faqs...

-

Arkham Encounters
Q: If a location card tells an investigator that he may move
to another location and have an encounter there, what
happens if the location has a monster and/or gate on it?

A: First, the investigator must successfully evade or fight
any monsters at the location. If successful, the investigator
has a normal Arkham Encounters Phase at the new location,
following either the “Gate” or “No Gate” instructions
on pages 8-9 of the rulebook.

-

is true this rule was "overruled" and now, in this situation, you don't have to fight/evade those monsters??

mentorius:

1) is a good one. I'll suggest it.

2) has been asked many times, by many people. Rest assured it's definitely going to be submitted.

I'm sure it's on there, but I have to say it anyway...

Describe to me, in excruciating detail, exactly how Flute of the Outer Gods works. Every time I read the damned thing, I only get more confused. And while we accept that it cannot be used to kill The Terrible Experiment, what exactly are its limits? Must it only be used in Arkham, or can it be a panic button if you're jumped in an encounter?

I don't want to reiterate all of the things that were on the last thread about this, wherever that may be. But this one deserves a mention.

Nightgaunt... blah blah blah... Kate something-or-other... unclear encounter questions... and of course you don't HAVE to fight a monster when you emerge from a gate, but can you?

Hopefully I can gain insight from the creators at Arkham Nights. And it is nice that this FAQ seems to be progressing. I had assumed it was just a myth.

Flute of the Outer Gods.

Any phase: Lose 3 sanity and 3 stamina and discard before making a Combat check to defeat all monsters in your current area.

Let's say you have four monsters in your current location I'm guessing, you choose any monster of the four, make a Horror check against it, then lose 3 sanity and 3 stamina and defeat all four monsters.

1) Flute of the Outer Gods. Got it! I'll try to see that all its potential exploits are covered.

2) Nightgaunt exploits? Submitted. Kate clarification? Covered. Monsters and your "free pass"? Mentioned!

I think we submitted all the above questions but I'll make sure.

Does the sudden swiftness of progress on the long fabled FAQ serve as a herald that the End is Nigh for Arkham Horror? gui%C3%B1o.gif

I sure hope not. What I do know is that someone else is heading the project, so the change of hands could be responsible. Plus, all the other times it was attempted to be released was when a new expansion was already announced or just recently released, making it wise to just delay the project to handle the newer stuff. For all we know, there is something on its way but it isn't far enough along to warrent another delay.

Some questions related to the new double gate cards introduced with Lurker ("Double the Trouble", "Eerie Coincidences", "Surrounded by Mystery", and "The Evil is Everywhere").

  1. Since the opening of the gates is noted in the Headline section, does this mean that they are placed at the end of the Mythos phase after clues are placed and monster move (even though the locations are noted in the usual way)? If so, do they get monsters, just ones that don't move that turn?
  2. How do we handle the situation if one or more of these gates is already on the board? To be specific: if both gates are already present, do we get a double monster surge? If one is present, do we get one new gate appearing and a single monster surge (and if so, does it include the other gate that appears)?

Oh, I just saw the clarification I was looking for on the Wiki. I know I've looked it up many times, but I suppose I never saw it. Oh well. sonrojado.gif

Anyway, another one I had. When you use Flute against a Mi-go/Warlock/Barnabas Marsh, do you get them as a trophy, or do you get their other benefit? Strictly speaking, the other benefit says you have to pass the combat check against them, so I'm inclined to say it will be a trophy for you. What about the Dunwich Horror? Is your reward just getting rid of the thing?

And hurry! My current game depends on it!

Is there an FAQ and/or answer on whether Mary's Fear No Evil ability works on other investigators?

If there are two elder sign tokens on the board, and Wendy discards her Elder sign to put a third seal, does she pass or fail her personal story?

zealot12 said:

If there are two elder sign tokens on the board, and Wendy discards her Elder sign to put a third seal, does she pass or fail her personal story?

As I recall, this one was answered (can't find the thread): it's the one of the rare cases where things resolve in the investigators favor.

Based on the recent controversy about rounding down items and clues lost when an investigator goes unconcious/insane, how does this apply to weapons and resistances? Does a knife work just as well against a shoggoth as it does against a Mi-go? I've always played that it rounds off (as per the rule book), which means that a knife gets its bonus against a physically resistant monster. One, divided by two, rounded to the nearest number is one! I can see how this doesn't work thematically, though. I've never thought anything of it. Have I been doing this one wrong too?

zealot12 said:

If there are two elder sign tokens on the board, and Wendy discards her Elder sign to put a third seal, does she pass or fail her personal story?

And the official answer to this is something along the lines of: It's the investigator's choice what happens when two things are supposed to happen at the same time. So if circumstances conspire to pass and fail your story at the same time, you choose which one happens.

flamethrower49 said:

Based on the recent controversy about rounding down items and clues lost when an investigator goes unconcious/insane, how does this apply to weapons and resistances? Does a knife work just as well against a shoggoth as it does against a Mi-go? I've always played that it rounds off (as per the rule book), which means that a knife gets its bonus against a physically resistant monster. One, divided by two, rounded to the nearest number is one! I can see how this doesn't work thematically, though. I've never thought anything of it. Have I been doing this one wrong too?

Nope, you're right. Weapons that give +1 to Combat checks are unaffected by resistances, due to rounding up

.As for your previous queries: [edited] Okay, nevermind. You've probably meant to ask if you get the benefit of defeating DH with the Flute. I' Depends what it says on the card(can't check at the moment): if the benefit is claimed after passing a combat check, probably not. If it says: if you defeat the Dunwich Horror...., then yea, you get the benefit

I'm pretty sure you can claim those special "return to the box" monsters after using the Flute on them, since you haven't actually passed a combat check against them.

Scratch that, now that I think about it, I'm not so sure. :/

This indeed requires some sort of clarification. Is defeating a monster always equivalent to passing its Combat check, or not?

flamethrower49 said:

zealot12 said:

If there are two elder sign tokens on the board, and Wendy discards her Elder sign to put a third seal, does she pass or fail her personal story?

And the official answer to this is something along the lines of: It's the investigator's choice what happens when two things are supposed to happen at the same time. So if circumstances conspire to pass and fail your story at the same time, you choose which one happens.

Aha, timing conflict. Forgot about this rule.

zealot12 said:

I'm pretty sure you can claim those special "return to the box" monsters after using the Flute on them, since you haven't actually passed a combat check against them.

Scratch that, now that I think about it, I'm not so sure. :/

This indeed requires some sort of clarification. Is defeating a monster always equivalent to passing its Combat check, or not?

I don't have a principled answer to this, but I'd be very surprised if one could use the flute to circumvent a monster's usual "don't claim this as a trophy" ability, since certain (especially spawn) monsters frequently break horribly when treated as normal ones (I'm thinking in particular of the DH and the tendril of Nyogtha). On the other hand, treating the Flute's ability as a successful combat check might raise Rat-thing issues, for example.