Judgement Day

By mrjoebanana, in Talisman

I don't understand the mechanic of this n ew alternative ending .

It seems to me that a character has never an interest to put a light token on the card. The only effect of placing a light token is that the character on the Crown of command is more likely to win. As a result, everybody (except the character on the Crown of command) will place a dark token on the card.

So, what's the point?

An opponent who is languishing in the Outer Region at the time of the effect of Judgement Day might have an interest in pushing for a 4/5 result whereby they also win the game if they are of a like Alignment.

The card can introduce new strategies based around Alignment and alliances might therefore be forged.

So this is the first edition of the game where you can be anywhere on the board and win!! How about if you only have players of the same alignment left in the game and 3 out of 5 players put in their fate counter and the result is 4/5, does the only 3 players who did put their fate counter win or is it a complete stalemate with 5 players winning!!

I see some houserule on the horizon....

Cheers

But with a dark token, odds of a collective victory barely change:

Here's the situation:

The first player will put a light token so players get a collective victory on a 3-4.

The second player has no incentive to put a light token: when he does that, collective victory only appears on a 2-3, and the player on the crown of command win with 4-6! So best choice for him is to place a dark token. Then, there's a collective victory on 4-5.

The third player has no incentive to put a light token. (collective victory: 3-4, victory of player on the CC:5-6). So the best choice for him is to put a dark token. Then, there's a collective victory on 5-6 and no chance for the player to win the game alone.

Now, the fourth player has a real choice. But, he will place a light token only if he is of the same alignment of the player on the CC AND if he is very far from the win. Let's say he does that: collective victory appears now on 4-5.

Then, the fifth player will place a dark token . He gets collective victory on a 5-6 and prevents lonely victory.

So, in a 3 players game, the 2 opponents will place a dark token. This game mechanic becomes useless.

In a 4 or 5 players game, only one opponent has an incentive to place a light token.

It's quite low, don't you think?

Yeah, chucking light tokens just means one player is more likely to win. Might as well go all dark apart from the person at the CoC, as much as possible to guarantee he doesn't win, even better if he dies. In a 3-player game, the player still has a chance at "all alignment victory" even with 2 dark against him. Druid or Druid Staff are more capable of solo wins with this ending, just pick an alignment nobody else (hopefully) has.

Even if this ending seems slightly odd I'm a big fan of randomly placing a face down end game scenario on the Crown of Command. I love not knowing what you're going to encounter when you get there!
So, it's not like Judgement Day will be how every game ends. For me, this uniqueness is very welcome!

Yeah I agree with you. I like every new AltEnd. And the Art in this one is especially great. I will use it of course. I just think the "fate token mechanic" is useless.

I agree with the problem with the Fate Token mechanic.


Now, if a player had to use THEIR Fate Tokens, now that, would alter the game some i.e. some other players are out of Fate when the player hits the CoC, some people REALLY prefer to keep their last Fate for Encounter-A, etc... But, as written, taken from the "bank"... not so much.


One thing JUST came to mind, though. For player #1, sure, s/he isn't likely to win. But if the "You are killed" ending is rolled, each new character hitting the CoC has that much higher change of getting an end result of 4+ i.e. there's a "Whittle down the characters" aspect of the game. As written, unless I misread it, only result #1 makes the Alt Ending go away and you're back to CoC ending.


Not a great Alt Ending card, but not phenomenally useless. Just 1 step above Crown in Scepter, at least for me.

And the character on the coc can still re-roll the die if he use a fate from his own happy.gif ( not from the bank off course cool.gif

Tons-Home-rules said:

Now, if a player had to use THEIR Fate Tokens, now that, would alter the game some i.e. some other players are out of Fate when the player hits the CoC, some people REALLY prefer to keep their last Fate for Encounter-A, etc... But, as written, taken from the "bank"... not so much.

I don't think it will change anything with the current text. But using YOUR fate tokens could become very interesting with some changes on the card. I think I will try something like that:

1-) All characters with the same alignment as you are judged unworthy and are killed!

2-3) You are deemed unworthy; you are killed!

4-5) You have been judged worthy and win the game!

6+) All characters with the same alignment as you are judged worthy and win the game!