Dark Eldar Weapons

By tkis, in Deathwatch Gamemasters

Standard Dark Eldar Weapons from Shades of Twilight have no chance damaging a power armoured space marine. Has anybody created alternative Sats for those ?

tkis said:

Standard Dark Eldar Weapons from Shades of Twilight have no chance damaging a power armoured space marine. Has anybody created alternative Sats for those ?

There are an alternative set of stats for Splinter Rifles and Splinter Pistols in Into the Storm for Rogue Trader, which conveniently enough better represent their depiction in the forthcoming Codex: Dark Eldar (in that they're poisoned weapons, and thus have the Toxic Trait).

Individually, they're still not quite potent enough to pierce a Marine's armour and harm him, but a small Horde of Dark Eldar Warriors (even Magnitude 10) helps with that issue, as it does with most things.

This might help:

Dark Eldar warrior
(Troops)

WS 40
BS 45
S 30
T 30
AG 45
Int 35
Per 35
WP 45
Fel 25

Movement: 4/8/12/24 Wounds: 9

Skills:
Acrobatics, Awareness, Common Lore (Dark Eldar), Dodge, Drive (Skimmer/Hoverer), Speak Language (Dark Eldar)

Talents:
Exotic Weapon Training (Dark Eldar), Hard Target, Resistance (Fear), Sprint, Swift Attack

Traits:
Brutal Charge, Fighting Withdrawal, Unnatural Agility (x2)

Armour:
Eldar Raider Armour (5 AP All) (RT: Into the Storm)

Weapons:
Splinter Rifle (Range 80m, S/3/5, 1d10+2 R, Pen 3, Clip 200, 2 Full, Toxic) (RT: Into the Storm)
Splinter Rifle (Melee, 1d10+3 R, Pen 2)

Gear:
Trophies (Heads, Ears, Fingers), 2 Reloads for Splinter Rifle, Photo Visor

Dark Eldar Sybarite
(Elite)

WS 50
BS 55
S 40
T 40
AG 55
Int 40
Per 40
WP 50
Fel 35

Movement: 5/10/15/30 Wounds: 24

Skills:
Acrobatics +10, Awareness +10, Chem Use, Command +10, Common Lore (Dark Eldar, War) +10, Concealment +10, Deceive +10, Dodge +20, Drive (Skimmer/Hover), Interrogation +10, Intimidate +20, Forbidden Lore (Web Way, Xenos), Literacy, Medicae, Scrutiny, Silent Move, Speak Language (Dark Eldar), Search +10, Tracking +10

Talents:
Air of Authority, Ambidextrous, Blade Master, Catfall, Crushing Blow, Disarm, Exotic Weapon Training (Dark Eldar), Hard Target , Heightened Senses (Sight),Hip Shooting, Iron Discipline, Leap Up, Lightning Attack, Mighty Shot, Nerves of Steel, Pistol Training (Dark Eldar), Quick Draw, Rapid Reload, Resistance (Fear), Sprint, Step Aside, Swift Attack, True Grit, Two weapon Wield (Melee, Ballistic)

Traits:
Unnatural Agility (x2)

Armour:
Master Crafted Eldar Raider Armour (6 AP All) (RT: Into the Storm)

Weapons:
Dark Eldar Blaster (Range 30m, S/-/-, 2d10+7 E, Pen 8, Full)
Splinter Pistol (Range 50m, S/3/-, 1d10+4 R, Pen 3, Full, Toxic)
Agonizer (1d10+9 E, Pen 6, Shocking, Tearing)


Gear:
Trophies (Heads, Ears, Fingers), 2 Reloads for Splinter Pistol, 2 Reloads for Blaster, Photo Visor, Respirator



Thanks for the help, i briefly skimmed through "into the Storm" looks like i will have to give it a more thorough read.