Unlimited Attack for Great Unclean One?

By cheese wiz, in Warhammer Invasion Rules Questions

I ran across the following scenario and it appears to be an infinite loop. I suspect I am missing something rather obvious, since I did not see anything regarding this in the forums and FFG has done a fantastic job playtesting WI.

Anyway, here is the scenario:

* Unit (any unit) is questing on "Extending the Wastes"

* Great Unclean One is in your battefield

* Fledgling Chaos Spawn is in play

* Countess Iseara is in play

Step 1 - Using Countess Iseara Action which states "Spend 1 resource and choose a target unit in your discard pile. That unit gains Necromancy until the end of the turn." - pay 1 resource to give Fledging Chaos Spawn Necromancy until the end of the turn.

Step 2 - Extending the Wastes reads "Spend X resource tokens from this card to corrupt target unit with printed cost X or less.". Therefore, spend 0 resources to corrupt the Fledgling Chaos spawn.

Step 3 - Great Unclean One says "Sacrifice a corrupt unit to give this unit 1 power until the end of turn." - So, sacrifice Fledgling Chaos Spawn

Step 4 - Replay Chaos Spawn for 0 points using the Necromancy power it received from Countess Iseara

Step 5 - Corrupt Spawn again and so on...

So, to me, once this scenario exists, you pay one resource and have unlimited power on the Great Unclean One. Can someone please enlighten me on why this scenario does not work?

Thanks!

When FCS hits the discard pile, it doesn't have Necromancy anymore. So it works, but you have to pay 1 each time for Iseara to Necro FCS.

Really? I thought that it gains Necromancy until the end of the turn. My turn has never ended. Why does it lose Necromancy?

cheese wiz said:

Really? I thought that it gains Necromancy until the end of the turn. My turn has never ended. Why does it lose Necromancy?

It leaves play, so it "forgets" whatever was added to it. If you use Shrine to Taal and boost a Dwarf unit with it, that unit then gets killed and comes back via SYG/RTF, it comes back from the discard as a "new" copy of that unit, it doesn't carry to StT bonus back from the discard pile.

"A card that moves from an in
play zone to an out of play zone is
treated as though it were a new card.
Any effects connected to the card will
no longer affect it." (FAQ, p. 8)

Thanks for the clarification!

What about the quest usage instead? Since it requires 0 resourses to corrupt a target unit, do I have to put an unit on that quest to work?

cheese wiz said:

FFG has done a fantastic job playtesting WI.


beside the fact that it gonna cost you each time 1 resourse (as correctly explain dam) , you don't need that quest to do this job, a warpstone is enough xD

We had a similar situation on the european championship on castle stahleck.

An order player had the high elf quest return to glory a dwarfen grudgethrower and an empire peasant milita in play. He sacrificed the milita with the thrower, returned the milita to the game with the quest for X ressources (=0) without having an unit on that quest(!) and sacrificed it again, and again, and again, and again,...

In my opinion this is shouldn't work.

james has clarified that you need a unit on a quest to use the action.

To do what you are saying you must have 2 "return to glory" quest in play.

Thats the clarification I wanted. =D

But why do you need 2 of the quests to resourrect the milita unlimited?

Because if you have 2 quest in game and 2 units, 1 in discard pile 1 on a quest, you can use the quest alternatively between each grudge thrower sacrifice.

Shindulus said:

Because if you have 2 quest in game and 2 units, 1 in discard pile 1 on a quest, you can use the quest alternatively between each grudge thrower sacrifice.

Still not seeing why you need 2 Quests. You can't "Return to Glory" a unit from the discard onto the other quest anyways, since questing units must come from hand.

I'm thinking his combo was:

Sac Peasant for Grudge.

Discard 0 from Quest to put Peasant back into play (you have a unit questing).

Sac Peasant for Grudge.

rinse-repeat. Both Quest and GT are Action:, so you can just let each resolve on its own fully, no responses. Don't see the need to have 2 Return to Glory in play for that combo. GT activation does cost 1 resource, so it's not infinite.

Yes but you can do it while you have ressources I think it is the way he was playing that with only 1 ressource in their tournament.

With 8 ressources and 1 ranger in game, you destroy a zone.

Or I did not understand at all what deagal was talking about.

I'm not quite sure if you did, but I think yes. gui%C3%B1o.gif

I wanted to know :

A) if it's possible to use a quest without a unit on it.

Answer: NO

B) if it's possible to pay 0 ressources to get a 0 cost unit back into play with this quest (Can cost X be 0? Can I "pay" 0 ressources?).

Answer: YES (but I'm still uncomfortable with that.

I'm pretty sure, that this combo works with one single quest.

It's like Dam says, you can not because you have to play a unit from your hand (not from your discard pile) when you want to play it on a quest. (it's in the rulesbook p.11).

You can not play a unit that you put in play with a "slave for every occasion" on a quest, for example.

(whitout this restriction yes, you could play it with only 1 quest : 1st action quest 2nd action in response Sacrifice your unit to the grudge thrower)

Shindulus said:

It's like Dam says, you can not because you have to play a unit from your hand (not from your discard pile) when you want to play it on a quest. (it's in the rulesbook p.11).

No one is disputing that. For sure you could have a single copy of the quest in play, any creature "questing" on it, and use the ability to return a 0-cost unit to play (NOT ON THE QUEST). Then activate Grudge Thrower, sacrificing the 0-cost unit, rinse and repeat.

Shindulus - I'm worried that you are not answering rules questions completely and correctly. This is at least the 3rd time I've noticed such an occurrence. Please be careful that you are not giving bad information to new players.

f7eleven said:

No one is disputing that. For sure you could have a single copy of the quest in play, any creature "questing" on it, and use the ability to return a 0-cost unit to play (NOT ON THE QUEST). Then activate Grudge Thrower, sacrificing the 0-cost unit, rinse and repeat.

Note that the initial context of the question is not the one you describe here. And yes some of my post in this thread are crapy :-).