Funny Tzeentch deck

By Shindulus, in Warhammer Invasion Deck Building

A chaos deck that I have made to make your opponent believed that you are playing a basic "I attack your zone" deck and finally finishing by totaly discarding your opponent deck using the following things :

Isaera + excavation + Walking Sacrifice + Great Unclean

Draw all you deck less the last 5 cards, play dark vision, take the last card that you need (if the last plague monk was your last card) draw 3 more cards.

Play your last 1 2 or 3 plague monk in hand if needed, using your innovation if needed

Then play all your 0 cost spell + your low cost spell and discard your opponent deck.

Lord of change could be great instead of the Chaos Knights but the cost is a little bit ....

The deck is funny but has some great weakness one of the most important is the Rune of dismay

If you have some advice...

Units (24) :

Isaera x 3
Fledgling Chaos Spawn x 3
Chaos Knights x 3
Plague monk x 3
Braying Gorx 3
Festering Nurglings x 3
Walking sacrifice x 3
Great unclean x 3

Support (8) :

Warpstone excavation x 3
Contested village x 3
Dark elf chaos alliance x 2

Tactics (20):

Blood summoning x 3
Bleesing of tzeench x 3
Flames of tzeentch x 2
Cloud of Fliesx 2
Dark vision x 2
Chillwind x 3
Cloying Quagmire x 3
Innovation x 2

Sadly, that doesn't work. The unit that you give Necromancy to with Iseara's ability loses it when it leaves play.

Ok I just saw the part connected to that in the FAQ.

I still think that a deck along these lines could be fun. I'd definitely add in the lord of change though. He gives you a similar ability to draw a large amount of cards in a single turn to combo with the plague monks. Isarea helps the plague monks quite a lot, their biggest issue is that they are killed so easily. The problem that this runs in to in my opinion is that chaos doesn't really have the resource base right now to run a deck like this very well. I'll try to work on a version though, I've been found of the chaos mill deck since plague monk first came out.

TL

Yes at start I chose chaos because :

- They give a lot of 0 cost spells

- Blood summoning allow you to pay Great Unclean for free

So with only 7 ressources at the begining of your turn, with nothing about the set up in play but the card in you hands you can start the combo, if you know that you have enought 0 cost spells in your deck.

Now that I have to get a ressources for each card I want to draw I have to change the ressources engine or totaly change the way I draw.

I have a variation of thisdeck with Lord of change + about 36 0 cost usefull card in the deck played with the quest that allow to recycle your discard pile to get back your spells (as you only need to recycle 2 or 3 card and you play 3 quest + quest tutor) but I have no way to assume that I get a LoC fast in the game, the only solution is to change your starting hand, as the deck has not a lot of power icon.

with innovation + lash the prisonneryou get ressource during your turn and can play your plague monk, so the ressources engine is steal for "free" as you can pay your LoC for free with blood summong + bessing of tzeentch. The deck is steal fun, even more fun but 75% of the game you play you are not able to get a "good" start.

Remember that you can play 0 cost spell to use plague monk on your own deck to discard a card that is not playable, or use your lash the prisonner to draw it etc etc etc. But i don't find an efficient way to get LoC fast. (unless using corpse cart but that you lose potentially too much spell)