Hi,
Here my first deck attempt with the dwarfs. Played with a little bit different version of this one last week against a friend orc/skaven deck. First game I lost after being hurt big time after a troll vomit, second game I got really rolling with high attacks.
The deck is really development heavy dependent, but when its not stopped early it could win quite easy. Grimgor eats this deck for lunch though. Oathstone and reclaiming the fallen should help when things went bad. Lots of units for in the battlefield, not so sure if I have enough cards to play in the quest zone. Zealot hunter and skinks for some anti unit sniping, burn it down and demolition for taking care of supports. Altough I think keystone forge is a good card, I am not so sure about it in this deck. Same for abandoned mine, since I allready have 3 long winters. Well all help is welcome.
Units (21)
3 Skinks of Sotek
3 Troll Slayers
3 Zealot Hunter
3 Longbeards
3 Mountain Brigade
3 Serpent Slayer
3 Ironbreakers of Ankhor
Tactics (17)
3 Surprise Assault
2 Reclaiming the Fallen
3 Burn it Down
3 Demolition!
3 Long Winter
3 Wake the Mountain
Support (15)
1 Abandoned Mine
3 Contested Village
3 Helblaster Volley Gun
3 Oathstone
2 Keystone Forge
3 Mining Tunnels
Possible additions?: Dwarf cannon crew, ancestral tomb, defender of the hold (though I think I have lots for the battlefield allready), stand your ground