Dwarf Ironbreakers Helblaster deck (first deck attempt, all help welcome)

By Primus_Magicus, in Warhammer Invasion Deck Building

Hi,

Here my first deck attempt with the dwarfs. Played with a little bit different version of this one last week against a friend orc/skaven deck. First game I lost after being hurt big time after a troll vomit, second game I got really rolling with high attacks.

The deck is really development heavy dependent, but when its not stopped early it could win quite easy. Grimgor eats this deck for lunch though. Oathstone and reclaiming the fallen should help when things went bad. Lots of units for in the battlefield, not so sure if I have enough cards to play in the quest zone. Zealot hunter and skinks for some anti unit sniping, burn it down and demolition for taking care of supports. Altough I think keystone forge is a good card, I am not so sure about it in this deck. Same for abandoned mine, since I allready have 3 long winters. Well all help is welcome.


Units (21)
3 Skinks of Sotek
3 Troll Slayers
3 Zealot Hunter
3 Longbeards
3 Mountain Brigade
3 Serpent Slayer
3 Ironbreakers of Ankhor

Tactics (17)
3 Surprise Assault
2 Reclaiming the Fallen
3 Burn it Down
3 Demolition!
3 Long Winter
3 Wake the Mountain

Support (15)
1 Abandoned Mine
3 Contested Village
3 Helblaster Volley Gun
3 Oathstone
2 Keystone Forge
3 Mining Tunnels

Possible additions?: Dwarf cannon crew, ancestral tomb, defender of the hold (though I think I have lots for the battlefield allready), stand your ground

If you are playing development heavy you should play Ancestal Tomb. I don't know what you actually want to achieve with Helblaster as I find the dwarfs have already enough dmg on board. Longbeards and Serpent Slayer are nearly everything you need and Tomb lets you setup a Serpent Slayer in just one turn if you have to. If you want the deck more competive you should also include Slayers of Karak Kadrin and Stand your Ground which are nearly fix cards in every dwarf build since their release.

I would also take out Abandoned Mine as you already said. Long Winter should be enough and if you are having problems against Grimgor they are too slow and expensive anyway. Against Grimgor and his development/support destruction you can lay down dwarf units as developments that you can get into play with Reclaim the Fallen/Stand your Ground later and it's getting further nasty when you have a Ranger in quest shooting for every unit that lands into discard pile.

Hi, thanks for the reply!

I never realized the units as development could be brought back with stand your ground. Definitly taking that one in. But is the dwarf ranger really triggering off when units as development are going to the discard pile after grimgor enters the ring? In that case I wont worry that much anymore about grimgor and is the ranger a lot better than I thought. The reason I did not include the ranger or slayers of Karak Kadrin is that this deck does nothing with grudges/grudgethrowers so I thought these were not that strong in this dwarf deck. (and the slayer is another battlefield unit, have plenty allready)

Helblaster is not that necessary, but its just awesome to have a unit with 10+ attack and 10+ toughness aswell^^ and cheap as well i think.

By the way do I have enough to play in the quest zone now? Since ancestral tomb will go into the kingdom as well... maybe dragonslayer?

What about order in chaos to recycle my surprise assaults/stand your ground?