Hello all,
Yesterday I introduced my group to the new system and of curse there was a lot new to see and experience.
And in our first test fight I thought about the power of a skill compared to the specialization.
You get a yellow dice (very powerful) for the skill and only a white (very weak) for the specialization. This means for me that the specialization is only a small add and nothing that make a big difference.
When I think about how I could imagine this in real. If I study on the university history, of curse I had some lesions of other general stuff (but I would be only a bit better then someone else who has no idea) but I would be a lot better then someone that has no idea in history and not only a bit (or someone that studied biology).
An other example would be training. If I train melee combat -> I would be ok with basically a lot of difference kind of weapons but if I would additional train for years especially with the sword I would be a lot better with this sword even to someone who only did the basic training.
That is what makes me think about to change the dice for skill and specialization to skill white, spec. yellow.
And the second thing is (if I didn’t get it wrong) it is only possible to specialize one dice per area, which means the stronger you get the less does a specialisation matter.
Character >= 30 adv. -> maybe skill rank 3 -> 3 yellow 1 white, well …
Last thing, while character creation you get a maximum 4+2 (skill + spec) this means that you actually loose 2 spec. when you have finished the career, because you only get a free spec. for all skills you got while in this career, or?
What do you think about it?
I’m the hammer
I’m the sword in his hand
I’m the tip of his spear
Lother




