Newbie building decks (combos)

By JayDe, in Call of Cthulhu Deck Construction

So I am just starting CoC. I have 2x Secrets of Arkham deluxe expansion, the Murmurs of (evil?) AP and 2x Core set as soon as the damned things finally arrive :P .

I intend to make the following faction combos and wanted to get some feedback:

Agency + Syndicate

Hastur + Cthulhu = major insanity problems for opponent (hopefully)

Miskatonic + Yog Sothoth (are they they purple key-symbol dudes?) = card recursion and really good events. Yog Sothoth being the better units in deck.

finally:

Chub nugguruth solo = Mi-Go major deck, throw in neutral cards to fill numbers / any gaps such as the complete lack of invesigation !

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Also, is Yog Sothoth + Syndicate the awesome skill-control deck I think it is? use poison gas card to kill units that lose all skill, units from both sides can drastically modify the opponents skill & attach to stories the neutral cards that mean skill is used for all combats = pretty good theme to me.

Thanks in Advance for discussion

JayDe said:

Also, is Yog Sothoth + Syndicate the awesome skill-control deck I think it is? use poison gas card to kill units that lose all skill, units from both sides can drastically modify the opponents skill & attach to stories the neutral cards that mean skill is used for all combats = pretty good theme to me.

I've still not given up entirely on the idea, but I guess, you need something else in your deck, maybe combine it with the threat of depleting the opponent's deck? Someone with more experience than myself could probably come up with a deck that works better.

For my limited deck-building skills, though, the current solution seems to be to always include either the Agency or the Hastur faction.

See....that concerns me Jhaelen.... if that is the "state" of the current CoC game // environment - that you NEED Hastur and / or Agency in some combo with something else - to have at least an even chance against decks of that sort.

I am afraid to say my test-game experiences, and games with my friend at work seem to bear out what you say, though.

So far I made the following decks (against varied opponent decks, here are their general Win - Loss records - as near as I can remember):

Shub-Niggurath "Ghoul // Night" Deck - 8-7 (estimate)

Yog-Sothoth (Pure Yog - nothing else) - 3-4

Cthulhu-Yog Destruction / Recursion - 6-3

Pure Hastur (so terrible...ugh...no combat ! crappy characters if solo) - 0-3 (estimate)

Agency / Hastur - Steps Combo (similiar, but not entirely like World Champ Deck - I have no Sled Dogs, for example) - 6-1

Hastur / Cthulhu - Destruction / Terror / Control - (just built and tested last night) - 4-0

So it seems your general feeling might be born out (although I realize this is entirely anecdotal) in my games so far, at least. My total results with "all other decks" comes to around 17-17 (maybe 18-16 - something close to that, IIRC).

My results with Agency / Hastur or Hastur / Cthulhu - has been dramatically better - 10-1 (appx).

JayDe: I would suggest to a newbie that you just try stuff out that looks cool to you! Don't try to make maximally competitive decks, find some fun themes and play some games. You'll start to think that some cards are working better than others, and then you swap out the "bad" cards for ones that provide more synergy to your goal.

I don't think you should look at other peoples' archetypes, but rather have fun trying things out!

Good advise Professor - and everyone. I think I'll try to tailor each of my 4-ish decks to the factions' style - so each is a unique experience.