Edge of Night

By Emirikol, in Warhammer Fantasy Roleplay

Emirikol said:

Anybody know what Ubersreik map listing #21 is? "The Waterfall"

Thoughts?

Is it a church to the river god? Tavern? Inn?

jh

The Waterfall is The Old Bauer House which is now taken over by a high elf envoy. I Worked my way trough the map legend, comparing it with text information in chapter two. and the Old Bauer House would be where the waterfall is in the map legend, since the map legend follows the text step by step.

Good gaming

Good find!

jh

I am buffled with the part of the map of Ubersreiks where the sewers are shown.

What's the use of this? I have read Shadows over Bogenhafen, and I know that there was a reason that sewers were superimposed on the map of the city. So that players could see where the 'secret room' was located and under which building. But in Edge of Darkness, why?

plutonick said:

I am buffled with the part of the map of Ubersreiks where the sewers are shown.

What's the use of this? I have read Shadows over Bogenhafen, and I know that there was a reason that sewers were superimposed on the map of the city. So that players could see where the 'secret room' was located and under which building. But in Edge of Darkness, why?

For exactly the same reason, afaict. ???

I must have misread the adventure then. Are you sure there is a reason that the sewers lines are included?

plutonick said:

I must have misread the adventure then. Are you sure there is a reason that the sewers lines are included?

[spoilerS!!!]

I'm not really sure what your point is. ISTM the sewers are marked on Bogenhafen because the PCs are likely to go down there, and while some sewer events are abstracted there are a number of locations they can arrive at or emerge from. And, the sewers are marked on Ubersreik because the PCs are likely to go down there, and while some sewer events are abstracted there are a number of locations they can arrive at or emerge from.

Or perhaps the answer is more simply, as we have seen before on this forum, people seem to like stuff on maps.

monkeylite said:

plutonick said:

I must have misread the adventure then. Are you sure there is a reason that the sewers lines are included?

[spoilerS!!!]

I'm not really sure what your point is. ISTM the sewers are marked on Bogenhafen because the PCs are likely to go down there, and while some sewer events are abstracted there are a number of locations they can arrive at or emerge from. And, the sewers are marked on Ubersreik because the PCs are likely to go down there, and while some sewer events are abstracted there are a number of locations they can arrive at or emerge from.

Or perhaps the answer is more simply, as we have seen before on this forum, people seem to like stuff on maps.

I can understand if it's just 'stuff' on the map. I am concerned if I am missing something more foundamental here. Because the 'sewers line' are hidden from the pcs. They are treated like spoilers on the card, since they lines appear on the other side of it. It doesn't really make a difference how the PCs arrive or emerge from the sewer entrance.

This is not the case in Bogenhafen module.

SPOILER

SPOILER

In bogenhafen module, by observing the grate while inside the sewer the PCs can track their route on the surface map, and therefore know exactly under which building they are at any given time. This makes a difference because when they arrive at the 'sacrifical room', they can deduce that this is below an Warehouse that belongs to an NPC they know. So, this NPC is a suspect.

Also, a bit later in the module, when they 'enemies' decide to use a different place for their sacrifice the PCs are give two warehouse as a possible spot. One is a red herring. The other is the warehouse ABOVE the room they found in the sewers. And this can be deduced by the grates I mentioned before and the sewer lines.

What I am trying to say is that the 'superimposing' of the sewer lines in Bogenhafen module does affect gameplay (at two different occasions). In Edge of Night, it seems to be just a cosmetic addition. Is this true? Or am I missing something?

And If I may add, the whole 'Edge of Night' module seems to be drawing heavily from TEW campaign on multiple occasions. I am not sure if this is good or bad. I wanted a TEW for 3rd edition, and if this is the best we can get, then so be it.

1. Sewer lines, remind me of Bogenhafen sewers. Also various events in sewers are similar (methane pocket)

2. NPC cards are similar in concept to the Powers Behind the Throne

and an added bonus: The timeline of the ball, reminded me of Rough Night at Three Feathers (written by Davis as well).

SPOILERS!!!

plutonick said:

Also, a bit later in the module, when they 'enemies' decide to use a different place for their sacrifice the PCs are give two warehouse as a possible spot. One is a red herring. The other is the warehouse ABOVE the room they found in the sewers. And this can be deduced by the grates I mentioned before and the sewer lines.

I think you're misremembering that bit.

But the rest of your point is fair enough as far as it goes, but it's not true that the only function of such a map might be to allow 'superimposing.' A map can be worthwhile in itself. But I agree there is not necessarily this sort of superimposing going on in EoN. But otoh, when my players were down there the dwarf did use his dwarf skills to determine how close they were to the river, and the potentially best way to get back. So just coz that function isn't specifically mentioned in the adventure as written, doesn't mean it might not be useful.

Monkeylite is correct.

The Edge of Night scenario contains details on the city of Ubersreik. I'm **** proud of them for putting a sewer map in there..in fact, it's guaranteed to get used in my campaign because my players are like sewer monkeys. ;)

As for the southern end of the map, I've just been comparing the picture to the map. I think it would be handy to have the exact route of the Bogenhafen road listed on the map as well, but that won't occur until I run it on Maptool with the Brits!

jh