Hi, guys.
The following is a work in progress (as in: I haven't made my mind up finally yet, haven't thought through whether this is fully balanced with other chapter powers, etc) so please be kind. Thanks to ConstantineRoth for his Imperial Fists.
I'm cutting out all the background fluff, those who want to read it up will find the information I have been drawing on (as well as some creative license) here:
wh40k.lexicanum.com/wiki/Crimson_Fists
warhammer40k.wikia.com/wiki/Crimson_Fists
http://www.bolterandchainsword.com/index.php?autocom=ineo&showarticle=369 (very good article)
Player Characters
Player characters of the Crimson Fists have no special restrictions on the
specialties that they may choose. They have the following bonuses to their stat
line: +5 Willpower, +5 Intelligence. This is to show that while the Crimson
Fists inherit the resoluteness of their Imperial Fists parent chapter, the
youthfulness of their founding lives on in them - and that this youthfulness
displays itself, among other things, in their willingness to face their own
failings and to learn from them (in contrast to the fake sense of pride of many
other chapters). Also, as with all Imperial Fist successors, the Crimson Fists
do not benefit from Betcher's Gland and Sus-an Membrane (see Black Templars).
Special Rule: Gain the Spartan Xeno-Hunter Talent (new). This Talent recognizes
the great many contribution the Crimson Fists have made in tactics and troops
to the formation of the Deathwatch as it is today. As a result, the Crimson Fists
start out with 15 Renown points in the Deathwatch. Almost all of them are leaning
towards the spartan end of things though and as such they get only to spend half
the allocated Requisition Points on a mission, unless they spend all of them on
one item only (Terminator plus armament may be considered a single item at GM's
discretion). They generally also do not flash any special chapter trappings.
Note: Leaders such as Pedro Kantor are an exception from the spartan rule, obviously. This does not go for the PCs.
Chapter Demeanou
r: Duty-Bound - As a matter of duty and honour, the Crimson
Fists have been drilled to do what they are expected to do... even beyond what
is the high expectations of other Space Marine chapters. When they are ordered
to defend, their defending is exemplary. When ordered to hunt and exterminate
xenos, their sense of duty eventually turns them into some of the greatest
xeno-hunters. When ordered to exterminate another Marine chapter, they will do
so dutifully. Crimson Fists pursue a given assignment with conviction up and
above the normal call of duty, sometimes leading other, more unorthodox chapters
to call them the lapdogs of the High Lords of Terra. Most notably, their willingness
to engage in punitive action against fellow brothers raises red flags and suspicion
with every Dark Angel Marine a Crimson Fist will ever encounter.
For a Crimson Fist to not live up to one's duties is tantamount to loss of face and
honour, the greatest shame. They will do everything in their power to right the
consequences of previous errors, as it's the only way to regain their honour and
to live up to their duties.
Names
:
01-07 Alguena
08-13 Benítez
14-21 Crassipes
22-29 Estrada
30-35 Fernandes
36-38 Gonzalez
39-43 Itzcuaxhotl
44-50 Licinus
51-53 Lopez
54-58 Marques
59-62 Peres
63-66 Ramírez
67-77 Robiedo
78-86 Scapula
87-93 Vespillo
94-00 Yacate
Past History :
01-14 His Emperor's Crusaders: While the Imperium spans most of the Galaxy, it's
worlds are thinly spread and opportunities for expansion are rife. Staying true
to your chapter's past, you have been part of a Crusade fighting the countless
numbers of Orks near Loki Sektor (probably even side-to-side with your Black
Templar gene-brothers) and claiming planets in the name of His Holiness.
15-28 Defenders of the Faith: You have been part of punitive action against one
or more non-Astartes organizations of the Imperium at the order of the
Inquisitition or the High Lords of Terra. The Emperor's justice was brought
swiftly and decisively on heretics and you have been executing orders without
mercy nor hesitation.
29-36 Deathwatchers: You have been part of a special tour of duty, one which
only the Crimson Fists do offer in such a form - deep specialization in fighting
various alien menaces, in your case mostly orks and minor races. Duty in the
venerable Deathwatch was only the next logical step for you.
37-56 Among the Stars: You have been patrolling the Loki and neighboring sectors
for years, protecting Imperial colonies from dangers unnumbered. The heroics of
you and your brothers go largely unrecognized outside of your chapter. Only your
fellow Crimson Fists know of the billions lives saved through your boarding
actions of foul xeno motherships.
57-64 The Darkest Duty: Your have been part of a calling most solemn and most
sombre - the purging of a fellow chapter of Space Marines declared Excommunicate
Traitoris. You have been fighting and killing brothers with a heart heavy of
sorrow, knowing that many other chapters will never fully understand the burdens
of this most dreaded form of service to Mankind.
65-84 Colony Defenders: You have been stationed on a lasting basis on an
Imperial world of your (the player's) choosing in Loki Sector. You and your
Battle-Brothers have been fine-tuning the system's defenses over and over again,
probably repelling one or two minor Ork incursions through skillful use of
ressources, catching the attention of your Chapter Master along the way.
85-92 Ultramarine Liaison: You have been assigned duty along-side the
Ultramarine chapter, exchanging with them information on how to meet the xeno
threat and learning from their experiences defeating the Tyranids. This select
position has made you a natural candidate for service in the Deathwatch.
93-00 Dragon Slayers: You are a denizen of the planet Blackwater, the prime
source of recruits for the Crimson Fists. You have been participating in the
'Rite of the Dragon' twice, killing a Barbed Dragon twice - a feat as unusual as
astounding. Having made your mark early on and eventually being inducted into
the ranks of the Space Marines, you have been chosen for the noble task of
representing the Crimson Fists within the Deathwatch.
Advances
:
Command (400)
Command +10 (600)
Command +20 (600)
Tactics (any) (400)
Tactics (any) +10 (400)
Tactics (any) +20 (600)
*Deathwatch Training (400)
Duty unto Death (800)
Hatred (Orks) (300)
Hatred (any xeno race) (500)
Hunter of Aliens (500)
Last Man Standing (500) [Requires Nerves of Steel]
Nerves of Steel (500)
Talented (any one Skill) (800)
Explanation: Command and Tactics because they are the most Codex-compliant
version of the Imperial Fists. The talents have been built around
ConstantineRoth's Imperial Fists - with modifications. To bring out the CF's
unique status as xeno hunters some relevant talents have been added. Finally,
the Talented (any) Talent can be selected once for one skill of the player's
choosing. That represents the youthfulness of the CF and their eagerness to
learn new things (note that the actual skill
might
have to be bought expensively
with elite advances).
Psychic Powers :
From the Ultramarine List: Glory of the Emperor, Inspiring Word, War Cry, Word
of the Emperor (all unchanged)
Fist of the Imperium (1000 XP, requires WP 40+)
Action: Full
Opposed: Partially.
Range: 15m x PR
Sustained: Yes
Description: The Librarian makes a closing fist gesture towards his intended
target. The target will feel the crush of invisible forces all over him, causing
the victim 1D10 x PR damage. The target then makes its Willpower roll for the
opposed test. If the target fails to overcome the Librarians roll, it is as if
stunned for its next action (even if it can normally not be stunned) as it is
held and the Librarian can keep squeezing again in his next action. Make an
opposed test with no chance for Psychic Phenomena on subsequent turns of the
Librarian.
Paragon (Crimson Fist version) (500 XP)
Action: Full
Opposed: No.
Range: 5m x PR
Sustained: Yes.
This power bestows deep-seated faith and a sense of duty in the lesser man. All
non-Astartes within Range are potentially affected - all that it takes is a
willing recipient. People with a strong sense of honour or duty or those who are
deeply pious believers in the Emperor will be automatically affected. Every
non-Astartes NPC within range will or will not resist according to GM
discretion. Those who resist are unaffected, those who open up will be bestowed
with the Duty Unto Death talent and will beyond that do everything they consider
necessary to serve the Imperium, even at the cost of their own life. Details
with regards to that are again left at the GM's discretion.
Chapter Attack Pattern
Xeno Sweep
Action: Full Action
Cost: 2
Sustained: Yes.
Effects: The Crimson Fists have met many xeno threats and have developed many
insights on how to fight them. A Battle-Brother may direct the fire of others in
support range to maximum effectiveness. Doing so does cost this Marine the full
turn while his brothers can blast away.When fighting xeno hordes, the hordes
cannot use traits beneficial to them and all attacks count as if an additional
hit has been scored. Against individual xenos, the brothers' attacks get a
flat-out +4 damage increase as their fire is being directed for maximum damage.
Improvement: At Rank 4 another additional hit is scored against hordes and
against individual xenos the damage bonus raises to +7.
Chapter Defensive Stance
Crimson Fist's Last Stand
Action: Free Action
Cost: 1
Sustained: No.
Effects: This stance can only be called if those eligible to join have lost more than
half of their combined wound points. Also, support range for this stance is halved,
centering around the team leader (or his successor which must me appointed immediately
if necessary). Except for mind-control and possession, brothers in this formation
cannot be made to surrender or leave the stand involuntarily. In melee combat, enemies
never get the outnumbering bonuses and hordes don't get beneficial traits either. The
Battle-Brother and all those in support range gain the Duty Unto Death trait. Also,
don't forget that fallen brothers are regular used for cover, giving AP 16.
Note: Yes, both abilities negate hordes special abilities. Some people might not like it,
thinking the abilities should not overlap. Given the Crimson Fists frequent encounters
with Orks and other, lesser races fighting in hordes, I thought it was not inappropriate.
Chapter Trappings
: None. Crimson Fists are generally (there are exceptions among the leadership)
spartan fighters and avoid such trappings.
Relics
:
Crimson Power Fist. These are simply master-crafted power fists which allow the
user to roll twice for damage (including Righteous Fury) and choose the better of results.
Primarch's Curse : To be done. Probably the same as the Imperial Fists'.
Alex