Tracker
Strength: 3, Craft: 3, Fate: 4, Life: 4
You may track a player or face-up enemy on the board. When you roll a 6 for movement, you may move any number of spaces up to 6 that is occupied by another player or enemy.
You have combat advantage when you attack a player or enemy in a hills, fields or woods space. Add +1 to your combat roll. You may increase this bonus to +2 instead if you miss your next turn OR pay a fate.
You may ignore any event card that impairs movement or forces you to miss a turn.
Alignment: Neutral, Start: Hills
Fateweaver
Strength: 2, Craft: 4, Fate: 5, Life: 4
Whenever anyone spends a fate, you may roll a dice. If you roll a 4, 5 or 6 you may gain a fate.
You may spend 1 fate to change your alignment at anytime.
You may spend 2 fate to change the outcome of any combat you just lost to a draw instead.
You may spend 3 fate to teleport yourself to any space in the same region you are in (except the inner region).