Movement limitations and concerns.

By MrBallast, in DungeonQuest

Hey folks, just had a few concerns about how far or when you would end your movement when encountering ceratin Dungeon Tiles. Let's just assume with a lucky draw of the tiles that i get the following example: Direction not withstanding, this is just a test. I draw a Chamber of Darkness and get a result that let's me continue forward, then I get a Corridor(which says I must keep moving). Then I get a Spider web tile which says test strength and must keep moving. After that, I draw a Bridge that says test agility and must keep moving. Then another Corridor that then leads to the Treasure Chamber. Question is, do I keep on moving on all the "must immediately move again" examples listed on rulebook pages 30-31 all in one turn ending at the Treasure Chamber and drawing a Dragon Card, or actually stop at some point? I know it's an extremely lucky draw/hypothetical situation, but it did almost happen to me once. Any input appreciated.

You follow the instructions for each tile you enter... so yes... in theory - if you pulled as you said - you would just keep moving and moving and moving. :)

I concur with SG. And since you could then follow the same path out, you're one lucky SoB! (Except for the chamber of darkness that would probably screw you at the end.)

I think it's nice to know that among all the horrible and sudden deaths this game provides, there is at least one or two lucky and sudden wins, too.

I beleive you can only use a corridors once per turn.

BillStivers said:

I beleive you can only use a corridors once per turn.

that's not true. you cannot use the same corridor twice in the same turn, but if you draw 2 or more DIFFERENT corridor tiles you can use both or all of them.