Since I'd rather not bloat the FAQ thread any further, let's just continue the debate here:
Radomo:
But, if that means a starting group will get 60ish Requisition, that means that the group gets significantly less kit, beyond their standard stuff and makes it so you need a REALLY extensive mission to get any of the good stuff. Hell, a lascannon requires about 4 objectives on it's own just to pay for its cost, and then the group gets nearly nothing else. On a starting adventure, each marine would be lucky to get a magazine or two of kraken rounds. Not to mention there seems to be no adjustment for group size (100 Requisition for a group of 4 vs a group 6).
Cifer:
Seeing the book considers 200 requisition a large amount (enough for a protracted campaign for defending a planet), I'd say it's relatively clear every marine gets his own points. Those can then be pooled.
Otherwise, there'd be pretty much no way the players could ever field more than one terminator.
tkis:
> Rule Question:
> Hello i have to questions regarding Deathwatch rules:
>
> 1. Is requisition calculated via table 9-4 (p.273) divided by the
> number of team members, or is this the value assigned to each team
> member ?
Table 9-4 is the total for the entire group, not per individual.
Ross Watson
Senior RPG Developer
Fantasy Flight Games
Radomo:
Not having my book on me, is 9-4 the table that gives each Primary Objective as +20 Req, etc? If so, I agree with Cifer. It's impossible to field an entire squad of Terminators, or really much of anything besides standard kit. Plus, group size HAS to have some bearing on the requisition, or you just create player conflicts as they fight over who gets to pick what. "We'll give you 3 mags of Hellfire rounds for stopping this tyranid invasion. No, not each. Total."
Yep, 9-4 is the table you refer to.
I've done some calculating... it really depends on how you define missions. After statting out Final Sanction, it appears the marines had 100 requisition points available (I considered no objective as Veteran and only the Broodlord and the genestealers as Skilled) and used about 30 (for the power fist), possibly a few more depending on how many magazines of kraken bolts the Tacticals loaded up beyond their free one. So on the low end, it definitely works.
On the high end, it probably depends on how you split up objectives. What definitely doesn't work is the classic Spacehulk "get in - kill 'stealers - blow up MacGuffin - get out" mission in terminator armour, as single objectives never rack up enough points. Such a mission would work only if you made it a long term one, with lots and lots of objectives and the players only suiting up for the final combats (let's face it: Terminator armour isn't very good on open terrain when the enemy has time to walk away and come back with a few krak missiles) - like Oblivion's Edge, though Terminator Armour probably wouldn't do much good in a Hive Ship.
Regarding the group size influencing requisition points, I disagree. A mission doesn't become harder by having more people participate, thus you wouldn't magically get outfitted better. It might require mature players, but hopefully you can reach a compromise that people select their stuff together depending on what will probably be needed on a mission - when you're going tank-busting, getting a powerfist for the Assault and a Lascannon for the Devastator would probably be more important than getting the Tactical his twentythird clip of special ammo.
) then these armours will be issued as part of the mission specific wargear. If your KT needs to blow up some structure as an objective, you will be given explosives, you don´t need to requisition them. You get all the necessary stuff for free, requisition is used to further "pimp" up your squad.