Hello all!
I am preparing my first game night for my group and as I go through the plot several issues jumped at me. Maybe there are experienced GMs that could share their insights on the matter...
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First, this must have been asked many times before but I wonder how will I keep my PC directly involved in the action throughout the campaign. Do they gain less (or no) XP if they let the NPC do the work?
How do you deal with situations where the PC are directly involved, but they bring a huge number of retainer with them to assist, essentially reducing the challenge of the adventure to a miserable level?
And what about situation where they only bother to send troops?
In the end, they do have thousands of crew members at their disposal so it makes sense that they would act that way. But its not the funniest scenario...
Do you bother creating "sub-PC" for those situation where the main PC send their flunkies to the ground to do stuff? (multi-layer campaign?)
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What are the ways the group can lose Profit Factors other then misfortune?
For example, if they "buy" their way out from a criminal organization (paying a ransom for example), should it cost them points of Profit Factor? Or is this included in the "Influence" rules?
Also, if they make huge purchase, could it affect their Profit Factor?
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On another chain of thoughts, how do you build your scenarios? Do you create a main plot and create a number of endeavors around it for the players to chose from?
The whole setting of Rogue Trader, by its nature, is set to be played in a sandbox form. On the other hand, endeavors are quite detailed and it may be difficult to come up with one on the fly.
How do you prepare for your games? Any examples you care to share?
Thanks for the help guys!